return System.IO.Path.Combine(Application.persistentDataPath, "tanks-settings.json"); } } void Start () { if (System.IO.File.Exists(SavedSettingsPath)) GameSettings.LoadFromJSON(SavedSettingsPath); else GameSettings.InitializeFromDefault(GameSettingsTemplate); foreach(var info in GetComponentsInChild...
Scriptable Object被认为是可以重用的数据容器,这些数据容器首先通过C#脚本定义,再通过Asset菜单生产,然后作为Asset保存在Unity项目中。 其有两个重要的用途,一为通过对Scriptable Object资源的实例的(直接)引用,可以减少内存使用量,而不是每次使用对象时都复制对象的所有数据(但也会造成永久更改,所以最好挂载在不更改属性...
...publicstringSavedSettingsPath {get{returnSystem.IO.Path.Combine(Application.persistentDataPath,"tanks-settings.json"); } }voidStart () {if(System.IO.File.Exists(SavedSettingsPath)) GameSettings.LoadFromJSON(SavedSettingsPath);elseGameSettings.InitializeFromDefault(GameSettingsTemplate);foreach(varinfo...
MRTK-Unity 是由 Microsoft 所推動的專案,其提供一組元件與功能,可用來加快 Unity 中的跨平台 MR 應用程式開發。 您將使用此 MRTK,在場景中快速建立與風力發電機的3D 模型之間的沉浸式互動。 尤其是,在此專案中,我們將會使用Microsoft.MixedReality.Toolkit.UI命名空間的下列 MRTK 物件類別:...
OnDisableThis function is called when the scriptable object goes out of scope. OnEnableThis function is called when the object is loaded. OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector. ...
Library of scriptable object types Quick Package Install Using UnityPackageManager (for Unity 2019.3 or later) Open the package manager window (menu: Window > Package Manager) Select "Add package from git URL...", fill in the pop-up with the following link: ...
Just like MonoBehaviours, ScriptableObjects derive from the base UnityEngine.Object but, unlike MonoBehaviours, you can’t attach a ScriptableObject to a GameObject. Instead, you need to save them as Assets in your Project.When you use the Unity Editor, you can save data to ScriptableObjects ...
ScriptableObejct ScriptableObject是一个数据容器,它可以用来保存大量数据。...主要的用处就是在项目中通过将数据存储在ScriptableObject对象,避免值拷贝来减少游戏运行中的内存占用。...与MonoBehaviour 一样,ScriptableObject也继承自Unity基类object,但是与MonoBehaviour不同的是,ScriptableObject不能和GameObject...在编辑器模式...
The Unity interface is fully scriptable, allowing many third-party plug-ins to integrate right into the Unity GUI. Most, if not all, professional game developers use a number of packages from the asset store, and if you have something decent to offer, you can publish it there...
虽然Scriptable Object也是通过Yaml序列化到硬盘的,但通过Unity独有的流程,可以直接在Scriptable Object中储存其他文件的引用。 使用新的编辑器框架——UI Toolket(UI Elements),我们可以以前端的方式快速编写美观的编辑器插件了,不需要其他插件的支持。我们可以为一种类型的Scriptable Object指定一个编辑器,只需要选中那个...