有关Unity中序列化的更多信息,请参考这篇博客,或者观看“How Unity's Serialization system works” 2、ScriptableObject VS MonoBehaviours 从表面上看来,SO非常简单。其API仅仅支持少量的集中方法。在这种情况下,这其实是一件好事。因为简单就意味着不容易出错。 Unity Object UML 与MonoBehaviour(后文简称MB)一样,...
Scriptable Object被认为是可以重用的数据容器,这些数据容器首先通过C#脚本定义,再通过Asset菜单生产,然后作为Asset保存在Unity项目中。 其有两个重要的用途,一为通过对Scriptable Object资源的实例的(直接)引用,可以减少内存使用量,而不是每次使用对象时都复制对象的所有数据(但也会造成永久更改,所以最好挂载在不更改属性...
Scriptable Object没有继承自MonoBehavior,而是继承自Scriptable Object,所以Scriptable Object不能当脚本挂载到GameObject上,也不能进行GetComponent等对GameObject的操作,同时Scriptable Object以Asset文件存储,但不论是MonoBehavior还是Scriptable Object最终都继承自Unity Object。 但要注意的是,虽然Scriptable Object没有继承自Mo...
我们创建一个C#脚本然后做点修改: [CreateAssetMenu(fileName = "##创建Scriptable Obj时候默认的名字",menuName = "##右键菜单里的路径,比如Make a Bullet/Bullet")]//方便从菜单快速创建子弹副本publicclassBullets:ScriptableObject{publicfloatbulletSpeedpublicfloatdamagepublicintlifeSpanpublicBulletTypebulletType} ...
// How to switch QualitySettings entirely// The argument number is the order of the QualitySettings, starting with 0.QualitySettings.SetQualityLevel(0);// How to change only SkinWeightsQualitySettings.skinWeights=SkinWeights.TwoBones; 减少Keys ...
MRTK-Unity 是由 Microsoft 所推動的專案,其提供一組元件與功能,可用來加快 Unity 中的跨平台 MR 應用程式開發。 您將使用此 MRTK,在場景中快速建立與風力發電機的3D 模型之間的沉浸式互動。 尤其是,在此專案中,我們將會使用Microsoft.MixedReality.Toolkit.UI命名空間的下列 MRTK 物件類別:...
Just like MonoBehaviours, ScriptableObjects derive from the base UnityEngine.Object but, unlike MonoBehaviours, you can’t attach a ScriptableObject to a GameObject. Instead, you need to save them as Assets in your Project.When you use the Unity Editor, you can save data to ScriptableObjects ...
CreateInstanceCreates an instance of a scriptable object. Messages AwakeCalled when an instance of ScriptableObject is created. OnDestroyThis function is called when the scriptable object will be destroyed. OnDisableThis function is called when the scriptable object goes out of scope. ...
Then, one day, I decided to experiment with Unity, and I saw it could do some amazing things. This is the first article in a four-part series that will cover the basics and architecture of Unity. I’ll show how to create 2D and 3D games and, finally, how to build fo...
NullReferenceException: Object reference not set to an instance of an object 意思就是:未将对象引用设置到对象的实例 脚本内部的 Start()函数并不能作为构造的形式,因为在同一个对象身上会出现 两个Start()无法同步的现象。 例如在 A对象身上挂接 B和C两个脚本,B脚本的Start()函数调用C脚本, ...