DisplayAsStringAttributeDrawer<T> DoubleDrawer DrawWithUnityBaseDrawer<T> EnableGUIAttributeDrawer EnumDrawer<T> EnumPagingAttributeDrawer<T> EnumToggleButtonsAttributeDrawer<T> FilePathAttributeDrawer FixBrokenUnityObjectWrapperDrawer<T> FixUnityNullDrawer<T> ...
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Unity C# reference source code. Contribute to yichui/UnityCsReference development by creating an account on GitHub.
DisplayAsStringAttribute DoNotDrawAsReferenceAttribute DontApplyToListElementsAttribute DontValidateAttribute DrawWithUnityAttribute DrawWithVisualElementsAttribute EditorOnlyModeConfigUtility EnableGUIAttribute EnableIfAttribute EnableInAttribute EnumPagingAttribute ...
privatestaticasyncTask<string>LargeBatchInsert(){ IUnityContainer container =newUnityContainer(); UnityApplicationFrameworkDependencyResolver resolver =newUnityApplicationFrameworkDependencyResolver(container); resolver .UseCore(defaultTraceLoggerMinimumLogLevel: LogLevelEnum.Verbose) .UseAzure();varresourceManager =...
only static methods using primitives (int, float, string, object …) are optimized for fast calls, others are called with reflection. all used classes/methods/properties should be visible to Unity’s static code analyser ⚠️ An additional preparation should be made for AOT execution platforms...
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ZeroFormatter can not serialize Unity native types by default but you can make custom formatter by define pseudo type. For example createVector2to ZeroFormatter target. #ifINCLUDE_ONLY_CODE_GENERATIONusingZeroFormatter;namespaceUnityEngine{ [ZeroFormattable]publicstructVector2 { [Index(0)]publicfloatx...
所有序列化的数据都可能发生变化,如果属性类型是fixed-length(primitive和某些结构),则直接将其写入内部二进制数据,以保持重新序列化的速度。如果property是variable-length(string,list,object,etc...),则类型和属性被标记为dirty。而且它只序列化差异,它比普通的序列化快。
The EnumSelector no longer allows selecting non-enum values. The EnumSelector no longer selects the item being moused over when the 'Folding' button is pressed. The "Change Type" context button no longer appears when a TypeFilter is used. Odin Validator No changes were made to Odin Valida...