public enum ExtensionFields NameDescription DracoMeshCompression KHR_draco_mesh_compression glTF extension LightsPunctual KHR_lights_punctual glTF extension MaterialsClearcoat KHR_materials_clearcoat glTF extension MaterialsPbrSpecularGlossiness KHR_materials_pbrSpecularGlossiness glTF extension Materials...
btn_AreaTarget01_Flash.onClick.AddListener(() =>this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.AreaTarget_01).SetUsingFlash())); btn_AreaTarget02_Flash.onClick.AddListener(() =>this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.AreaTarget_02).SetUsingFlash())); btn_BirdViewTarget01...
string[] ver = version.Split('.'); string name = setting.profileSettings.GetProfileName(setting.activeProfileId); string buildPath = "ServerData" + "/[BuildTarget]/" + ver[0] + "." + ver[1] + "/" + name; if (setting.profileSettings.GetValueByName(setting.activeProfileId, "RemoteB...
(DelegatesGensBridge.cs :Xlua生成这个文件,是用来指向 “hotfix热更新中,lua替代掉c#的方法函数。” EnumWrap.cs: 把枚举都遍历一遍,存到EnumWrap.cs中,之后放入lua堆栈中。 XXXXXWrap.cs适配代码:把lua需要调用的方法存到适配代码中,之后放入Lua堆栈中。) lua调用C#的过程: 4.2.2 Xlua中 c#调用lua的原理 如...
Find Packages/manifest.json in your project and edit it to look like this: { "dependencies": { "unienumextension": "https://github.com/pCYSl5EDgo/UniEnumExtension.git", ... }, } Performance Performance Test code - [Flags]Enum [Flags] public enum FastFlagEnum : long { z = 0, ...
UniTask is run on a custom PlayerLoop. UniTask's playerloop based methods (such as Delay, DelayFrame, asyncOperation.ToUniTask, etc...) accept this PlayerLoopTiming.public enum PlayerLoopTiming { Initialization = 0, LastInitialization = 1, EarlyUpdate = 2, LastEarlyUpdate = 3, FixedUpdate = ...
required string Name = 3; required bool Gender = 4; required string Msg = 5; } message SearchRequest { required string query = 1; optional int32 page_number = 2; optional int32 result_per_page = 3 [default = 10]; enum Corpus { ...
结束本次语音合成 /// 本接口和QTTSSessionBegin对应,调用此接口后,该句柄对应的相关资源(参数 合成文本 实例等)都会被释放,用户不应再使用该句柄 /// /// session id string to end. 由QTTSSessionBegin返回的句柄 /// user hints to end session, hints will be logged to CallLog. 结束本次语音合成...
publicComponentGetComponent(stringtype); Description Returns the component with nametypeif the GameObject has one attached, null if it doesn't. It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however,...
usingSystem.IO;usingUnityEditor;// Added new usingusingUnityEditor.Build.Pipeline;publicstaticclassBuildAssetBundlesExample{publicstaticboolBuildAssetBundles(stringoutputPath,boolforceRebuild,booluseChunkBasedCompression,BuildTargetbuildTarget){varoptions=BuildAssetBundleOptions.None;if(useChunkBasedCompression)option...