ToEnum<KeyCode>(true); //首字母大写 => CoderZ string fuc = "coderZ".UppercaseFirst(); string path = Application.dataPath + "/SKFramework/Cube.prefab"; //判断文件是否存在 bool fileExists = path.FileExists(); //根据路径删除文件 path.DeleteFile(); path = Application.dataPath + "/SK...
#if UNITY_EDITOR using System; using UnityEditor; using UnityEditor.Experimental.GraphView; using UnityEngine; namespace DialogueSystem { public abstract class NodeViewBase : Node { public Action<NodeViewBase> OnNodeSelected; public string GUID; //对话数据 public DialogNodeDataBase DialogNodeData = ...
Find Packages/manifest.json in your project and edit it to look like this: { "dependencies": { "unienumextension": "https://github.com/pCYSl5EDgo/UniEnumExtension.git", ... }, } Performance Performance Test code - [Flags]Enum [Flags] public enum FastFlagEnum : long { z = 0, ...
(DelegatesGensBridge.cs :Xlua生成这个文件,是用来指向 “hotfix热更新中,lua替代掉c#的方法函数。” EnumWrap.cs: 把枚举都遍历一遍,存到EnumWrap.cs中,之后放入lua堆栈中。 XXXXXWrap.cs适配代码:把lua需要调用的方法存到适配代码中,之后放入Lua堆栈中。) lua调用C#的过程: 4.2.2 Xlua中 c#调用lua的原理 如...
}stringname =importer.assetPath.ToLower();stringextension = name.Substring(name.LastIndexOf(".")).ToLower();switch(extension) {case".3ds":case".fbx":#ifUNITY_2019_1_OR_NEWERimporter.materialImportMode=ModelImporterMaterialImportMode.ImportViaMaterialDescription; ...
Enum Extension glTF Extensions Namespace:GLTFast Assembly: glTFast.dll Syntax publicenumExtension Fields NameDescription DracoMeshCompression KHR_draco_mesh_compressionglTF extension LightsPunctual KHR_lights_punctualglTF extension MaterialsClearcoat KHR_materials_clearcoatglTF extension...
// 相机切换至 RotTarget_01this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01)); 可通过SetUsingFlash链式方法,设置相机目标切换为闪现方式(默认启用眨眼特效,若不启用则传入false)。 // 相机切换至 RotTarget_01,使用闪现的方式this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget...
EnumPopup Make an enum popup selection field. FloatField Make a text field for entering float values. Foldout Make a label with a foldout arrow to the left of it. GetControlRect Get a rect for an Editor control. GradientField Make a field for editing a Gradient. HelpBox Make a help box...
不直接支持,可以通过Extension methods功能进行封装后调用。 枚举类型 枚举值就像枚举类型下的静态属性一样。 上面的EnumTestFunc函数参数是Tutorial.TestEnum类型的。 枚举类支持__CastFrom方法,可以实现从一个整数或者字符串到枚举值的转换,例如: delegate使用(调用,+,-) ...
you been able to test the issue in 5.6 and see if the problem persists? Unity是否有获得设备唯一ID的功能?新版IOS唯一ID的接口SystemInfo.deviceUniqueIdentifier可能重复。 解决方案: 没有直接的api。官方建议如下 forum.unity3d.com/threa 升级UNITY5.5.1P2版本之后MAC机上报错: Extensionwas not registered, ...