定义枚举要先写一个enum关键字,后面跟上{},然后再{}内添加一组符号,这些符号标识了该枚举类型可以拥有的合法值。例如: enum week { Monday, Tuesday, Wednesday, Thrusday, Friday, Saturday, Sunday }//声明一个星期的枚举 1. 二、使用枚举 声明好了之后,可以像使用其他任何类型一样使用它们,上面声明了一个...
}//---//Loop through string as iteratorpublicvoidLoopLettersEnumerator(stringStr) {//Get EnumeratorIEnumerator StrEnum =Str.GetEnumerator();//Move to next letterwhile(StrEnum.MoveNext()) { Debug.Log ((char)StrEnum.Current); } }//---//Searches string for a specified word and returns foun...
}voidHandleLog(stringlogString,stringstackTrace, LogType type) { output=logString; stack=stackTrace; } } ///摘要://The type of the log message in Debug.logger.Log or delegate registered with Application.RegisterLogCallback.publicenumLogType {///摘要://LogType used for Errors.Error =0,///摘...
publicenumModelImporterIndexFormat{Auto=0,[InspectorName("16 bits")]UInt16=1,[InspectorName("32 bits")]UInt32=2,} //官方事例 简单测试 Yes MinAttribute->用于使脚本中的 float 或 int 变量受限于特定最小值的属性。 用于使脚本中的 float 或 int 变量受限于特定最小值的属性。 它说的很对,没什么...
(obj,writer);8687return;88}8990// Last option, let's see if it's an enum91if(obj is Enum)92{93Type e_type=Enum.GetUnderlyingType(obj_type);9495if(e_type==typeof(long)96||e_type==typeof(uint)97||e_type==typeof(ulong))98writer.Write((ulong)obj);99else100writer.Write((int)...
public enum LandType { Unkown, normal, reclaimed, seeded, watered, planted } public class Land { public int Id; //当前土地状态 public LandType landType; //每一块土地的坐标(对应Tilemap中的图块坐标) public Vector3Int LandPos; //需要展示的图片集合 public string [] icons ; //种子所需的...
internal enum MouseSelectObjsState { /// /// 待机 /// Standby, /// /// 正在被选中 /// Selecting, /// /// 被选中 /// Selected, } public class BaseCanSelectObj : MonoBehaviour, IMultipleChoiceHandle { /// /// 物体状态 /// private MouseSelectObjsState...
1. Using generic types with value types as parameters (eg, List<int>, List<SomeStruct>, List<SomeEnum>, etc) for serializable script properties. 1.在启用托管代码剥离的情况下使用了反射。 1.原生插件接口中出错(托管代码方法签名与原生代码函数签名不匹配)。 来自 XCode 调试器控制台的信息通常有助于...
PlistElementString Class UnityEditor.iOS.Xcode added 5.2.1 AudioSourceCurveType Enum UnityEngine added 5.2.1 BoundingSphere Struct UnityEngine added 5.2.1 CameraType Enum UnityEngine added 5.2.1 ColorUsageAttribute Class UnityEngine added 5.2.1 ColorUtility Class UnityEngine added 5.2.1 CreateAssetMen...
9 int ymin = Mathf.RoundToInt(pos.z - radius); 10 int xmax = Mathf.RoundToInt(pos.x + radius); 11 int ymax = Mathf.RoundToInt(pos.z + radius); 12 13 int cx = Mathf.RoundToInt(pos.x); 14 int cy = Mathf.RoundToInt(pos.z); ...