UniTask is run on a custom PlayerLoop. UniTask's playerloop based methods (such as Delay, DelayFrame, asyncOperation.ToUniTask, etc...) accept this PlayerLoopTiming.public enum PlayerLoopTiming { Initialization = 0, LastInitialization = 1, EarlyUpdate = 2, LastEarlyUpdate = 3, FixedUpdate = ...
onClick.AddListener(Calc); } private void Calc() { const long width = 256L; string a; watch.Restart(); for (var i = 0; i < 100000; i++) { for (var j = 0L; j < width; j++) { a = ((SlowEnum)j).ToString(); } } watch.Stop(); text.text = "SlowEnum (0-" + ...
UNT0001: Unity messages are called by the runtime even if they're empty, don't declare them to avoid unnecessary processing by the Unity runtime. UNT0002: Tag comparison using string equality is slower than the built-in CompareTag method. UNT0003: Usage of the generic form of GetComponent...
// // 参数: // methodName: // // time: // // repeatRate: public void InvokeRepeating(string methodName, float time, float repeatRate); // // 摘要: // Is any invoke on methodName pending? // // 参数: // methodName: public bool IsInvoking(string methodName); // // 摘要: /...
General: Added a missing namespace to the Google.MiniJson.dll. General (iOS): Fix an issue with bitcode not being enabled correctly. Functions: Add a new method GetHttpsCallableFromURL, to create callables with URLs other than cloudfunctions.net. Analytics (iOS): Added InitiateOnDeviceConversi...
// Get the string name of an enum:enumDifficulty {Easy, Medium, Hard};privatevoidStart(){ Debug.Log(nameof(Difficulty.Easy)); RecordHighScore("John");// Output:// Easy// playerName}// Validate parameter:privatevoidRecordHighScore(stringplayerName){ Debug.Log(nameof(playerName));if(playerNa...
public enum CommandArgsName { up_version, platform, project_name, } public static class Build { private static string KeyStorePath => Directory.GetFiles(Path.Combine(Application.dataPath, ".."), "*.keystore")[0]; private static string GetOutPath(BuildTarget buildTarget) ...
// Get the string name of an enum:enumDifficulty {Easy, Medium, Hard};privatevoidStart(){ Debug.Log(nameof(Difficulty.Easy)); RecordHighScore("John");// Output:// Easy// playerName}// Validate parameter:privatevoidRecordHighScore(stringplayerName){ Debug.Log(nameof(playerName));if(playerNa...
ToDictionary(x => x.Command.internalName, x => x.Command); forwardObjectDependencies = new Dictionary<string, HashSet<ObjectIdentifier>>(); forwardFileDependencies = new Dictionary<string, HashSet<string>>(); reverseAssetDependencies = new Dictionary<string, HashSet<GUID>>(); foreach (var ...
Message(Message message){Name=message.Name;Sender=message.Sender;Content=message.Content;foreach(KeyValuePair<string,object>kvp in message.dicDatas){this[kvp.Key]=kvp.Value;}}#endregion#region Add & RemovepublicvoidAdd(string key,object value){this[key]=value;}publicvoidRemove(string key){if...