GetButtonDeep(this Transform root, string childName, UnityEngine.Events.UnityAction action) { Button result = root.GetButtonDeep(childName); result.onClick.AddListener( action ); return result; } /// /// 深度查找子对象transform引用 /// /// 父对象 /// 具体查找的子对象名称 /// <returns...
UniTask is run on a custom PlayerLoop. UniTask's playerloop based methods (such as Delay, DelayFrame, asyncOperation.ToUniTask, etc...) accept this PlayerLoopTiming.public enum PlayerLoopTiming { Initialization = 0, LastInitialization = 1, EarlyUpdate = 2, LastEarlyUpdate = 3, FixedUpdate = ...
publicvoidBroadcastMessage(stringmethodName, SendMessageOptions options);///摘要://Calls the method named methodName on every MonoBehaviour in this game object//or any of its children.///参数://methodName://Name of the method to call.///parameter://Optional parameter to pass to the method (...
public enum ThemeMode { Light = 0, Dark = 1 } public class ThemeModeToBoolConverter : PropertyValueConverter<ThemeMode, bool> { // From source to target. public override bool Convert(ThemeMode value) { return (int) value == 1; } // From target to source. public override ThemeMode ...
("http://unity3d.com/").ToYieldInstruction(throwOnError:false);yieldreturno;if(o.HasError) { Debug.Log(o.Error.ToString()); }if(o.HasResult) { Debug.Log(o.Result); }// other sample(wait until transform.position.y >= 100)yieldreturnthis.transform.ObserveEveryValueChanged(x => x....
包括Int/LongReactiveProperty, Float/DoubleReactiveProperty, StringReactiveProperty, BoolReactiveProperty,还有更多参见:InspectableReactiveProperty.cs(https:///neuecc/UniRx/blob/master/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/InspectableReactiveProperty.cs))。都可以在Inspector中编辑。对于自定义的枚举Reactive...
usingSystem.IO;usingUnityEditor;// Added new usingusingUnityEditor.Build.Pipeline;publicstaticclassBuildAssetBundlesExample{publicstaticboolBuildAssetBundles(stringoutputPath,boolforceRebuild,booluseChunkBasedCompression,BuildTargetbuildTarget){varoptions=BuildAssetBundleOptions.None;if(useChunkBasedCompression)option...
Note:The characters _%#T at the end of the MenuItem string lets us add a shortcut to open the window, which is hereCTRL + SHIFT + T. Save your code and go back to Unity. You should see a new item called “QuickTool” in the menu bar: click on it. Then, if you click on ...
public class NaughtyComponent : MonoBehaviour { public Animator someAnimator; [AnimatorParam("someAnimator")] public int paramHash; [AnimatorParam("someAnimator")] public string paramName; }ButtonA method can be marked as a button. A button appears in the inspector and executes the method if ...
Generic version of this method. using UnityEngine; public class ScriptExample :MonoBehaviour{ void Start() { // Disable the spring on theHingeJointComponent.HingeJointhinge = GetComponent<HingeJoint>(); hinge.useSpring = false; } } publicComponentGetComponent(stringtype); ...