1. 理解Unity中枚举(Enum)的基本概念 枚举(Enum)是一种数据类型,它包含一组命名的常量。在Unity中,枚举常用于表示有限集合的值,例如游戏状态、角色类型等。 2. 明确用户需要将字符串(String)转换为枚举类型的需求 用户可能有一个字符串,该字符串表示某个枚举类型的值,他们希望将这个字符串转换为相应的枚举类型,
Debug.LogError(string.Format("failed to initialize exporter, reason: {0}", fbxExporter.GetStatus().GetErrorString())); return; } // 创建一个场景 var fbxScene = FbxScene.Create(fbxManager, "Scene"); // 创建场景信息 FbxDocumentInfo fbxSceneInfo = FbxDocumentInfo.Create(fbxManager, "SceneIn...
因为Json里面是没有byte 、char这些基本类型的,最后存储的时候还是需要转成int 、string这种Json所支持的基本类型)的数据序列化规则(一个delegate)注册进了 base_exporters_table 这个Table中,以 byte 举例,对于外界传来的一个object类型的节点,会被强制成byte,然后再以int的形式由JsonWriter写到...
UniTask is run on a custom PlayerLoop. UniTask's playerloop based methods (such as Delay, DelayFrame, asyncOperation.ToUniTask, etc...) accept this PlayerLoopTiming.public enum PlayerLoopTiming { Initialization = 0, LastInitialization = 1, EarlyUpdate = 2, LastEarlyUpdate = 3, FixedUpdate = ...
fix: Correct the function used to convert byte array to string by providing the start index and the number of bytes to read. fix: Change function signature in EnumUtility to 'GetEnumerator'. fix: Re-disable the new runtime config via scripting defines. ...
8 int xmin = Mathf.RoundToInt(pos.x - radius); 9 int ymin = Mathf.RoundToInt(pos.z - radius); 10 int xmax = Mathf.RoundToInt(pos.x + radius); 11 int ymax = Mathf.RoundToInt(pos.z + radius); 12 13 int cx = Mathf.RoundToInt(pos.x); ...
usingUnity.Entities;usingUnity.Jobs;usingUnity.Transforms;usingUnity.Mathematics;usingUnityEngine;publicclassCharacterSystem:SystemBase{protectedoverridevoidOnUpdate(){floatdeltaTime=Time.DeltaTime;float3input;stringh="Horizontal";stringv="Vertical";Entities.WithoutBurst().WithName("Player").ForEach((refTra...
1publicclassMyEnumComparer : IEqualityComparer<MyEnum>{2publicboolEquals(MyEnum x, MyEnum y) {3returnx ==y;4}5publicintGetHashCode(MyEnum x) {6return(int)x;7}8} C#属性(Property)想要显示在Inspector上且set get能被正常执行:https://github.com/LMNRY/SetProperty ...
UNT0001: Unity messages are called by the runtime even if they're empty, don't declare them to avoid unnecessary processing by the Unity runtime. UNT0002: Tag comparison using string equality is slower than the built-in CompareTag method. UNT0003: Usage of the generic form of GetComponent...
虽然Convert to Entity会把面板的物体的子物体也转换为Entity,并在Entity Debugger中可以看到,但目前GameObject 方便的父子关系还不能在Unity ECS中使用,所以我们需要先记录枪口的位置。 首先定义武器: using Unity.Entities; //手枪,霰弹枪,自动模式 public enum WeaponType { gun, shotgun, gunAutoshot } [...