10 int enumValueTwo = enumVariable.GetHashCode();//HashCode-哈希代码,枚举成员转换成枚举成员的值. 11 int enumValueThree = Convert.ToInt32(enumVariable);//==> 2 12 13 //字符串转枚举 14 QQState enum1 = (QQState)Enum.Parse(typeof(QQState), enumStringOne); //==>OffLine 15 QQState e...
public IEnumerable<Enum> GetValueFromEnumInstance(Enum item) { Dictionary<string, Enum> values = new Dictionary<string, Enum>(); foreach (Enum value in Enum.GetValues(item.GetType())) { values.Add(value.ToString(), value); } List<string> itemNames = item.ToString().Split(',').ToList...
string theEnumNow = type.GetEnumNames()[i]; //创建按钮 GameObject objectToCreate = Instantiate(Prefab_Text_ShowDetail, ShowDetail_Content); objectToCreate.name = "text_" + detailShowType.ToString() + theEnumNow; Text textToCreate = objectToCreate.GetComponent<Text>(); textToCreate.text = ...
1.Scripts/EnumFlags.cs 做个自定义标签 usingUnityEngine;publicclassEnumFlags:PropertyAttribute{} 2.Scripts/EnumTenToTwo.cs 实际测试用的脚本,使用了EnumFlags标签 using System.Collections;using System.Collections.Generic;using UnityEngine;publicenumBookCount{One=1,Two=2,Three=4,Four=8,Five=16,Six=32...
8 “LanguageManager”脚本具体内容如下:using System.Collections.Generic;using UnityEngine;public enum Language { Chinese, English,}public class LanguageManager :MonoBehaviour { public Language language; private Dictionary<string, string> dict = new Dictionary<string, string>(); private static ...
public enum PlayerControllerState { Idle, Walk, Jump } public class UnrefactoredPlayerController : MonoBehaviour { private PlayerControllerState state; private void Update() { GetInput(); switch (state) { case PlayerControllerState.Idle: Idle(); break; case PlayerControllerState.Walk: Walk(); ...
[Enum(U,0,V,1)]设置枚举数值,可以在unity面板中出现下拉框,或者要显示的显式名称/值对。最多可以指定 7 个名称/值对 同时还有一些预设: UnityEngine.Rendering.BlendMode 混合模式 UnityEngine.Rendering.CullMode 剔除模式 UnityEngine.Rendering.CompareFunction 比较函数 [KeywordEnum(string1,string2...)]_shux...
// Get the string name of an enum:enumDifficulty {Easy, Medium, Hard};privatevoidStart(){ Debug.Log(nameof(Difficulty.Easy)); RecordHighScore("John");// Output:// Easy// playerName}// Validate parameter:privatevoidRecordHighScore(stringplayerName){ Debug.Log(nameof(playerName));if(playerNa...
string object class interface delegate 数组 List Dictionary GameObject Component Transform 等等 四、值类型和引用类型在 Unity 中的使用注意事项 A. 值类型 1、值类型在 foreach中使用时的注意事项 在foreach中使用值类型时,需要注意它们是按值传递的,即每次迭代都会复制一份值。这可能会导致性能问题,尤其是在迭...