unity enum转string 文心快码BaiduComate 在Unity中,将枚举(enum)转换为字符串(string)是一个常见的需求。以下是一个详细的步骤指南,包括如何定义枚举、编写转换方法、在Unity编辑器中测试,以及如何优化和封装这些方法。 1. 创建一个Unity项目并在项目中定义一个枚举类型 首先,在Unity项目中创建一个新的C#脚本,并在...
List<string> itemNames = item.ToString().Split(',').ToList<string>(); List<Enum> result = new List<Enum>(); foreach (var enumItem in values) { string itemName = itemNames.FirstOrDefault<string>(x => x.Trim().Equals(enumItem.Key.Trim())); if (!string.IsNullOrEmpty(itemName))...
public enum InventoryLocation { player, chest, count, } public enum ItemType { Seed, Commodity, Watering_tool, Hoeing_tool, Chopping_tool, Breaking_tool, Reping_tool, Collecting_tool, Reapable_scenery, Furinture, None, Count, } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14...
sw.WriteLine("{");foreach(intvalueinEnum.GetValues(typeof(ProtoDefine))) {stringstrName = Enum.GetName(typeof(ProtoDefine), value);//获取名称sw.WriteLine(string.Format("case ProtoDefine.{0}:", strName)); sw.WriteLine(string.Format("return NetUtilcs.Deserialize<{0}>(msgData);", strNa...
// Get the string name of an enum:enumDifficulty {Easy, Medium, Hard};privatevoidStart(){ Debug.Log(nameof(Difficulty.Easy)); RecordHighScore("John");// Output:// Easy// playerName}// Validate parameter:privatevoidRecordHighScore(stringplayerName){ Debug.Log(nameof(playerName));if(playerNa...
使用一个Camera作为参照,将UI平面放置在Camera前的一定距离,因为是参照Camera,如果萤幕大小、分辨率、Camera视锥改变时UI平面会自动调整大小。如果Scene中的物件(GameObject)比UI平面更靠近摄影机,就会遮挡到UI平面。 1.Render Camera:用于渲染的摄影机 2.Plane Distance:与Camera的距离 ...
usingSystem.IO;usingUnityEditor;// Added new usingusingUnityEditor.Build.Pipeline;publicstaticclassBuildAssetBundlesExample{publicstaticboolBuildAssetBundles(stringoutputPath,boolforceRebuild,booluseChunkBasedCompression,BuildTargetbuildTarget){varoptions=BuildAssetBundleOptions.None;if(useChunkBasedCompression)option...
Framework { [CustomEditor(typeof(UIView), true)] public class UIViewInspector : Editor { private enum Menu { Animation, UnityEvent, } private UIView Target; private SerializedProperty variables; private ViewVisibilityChangedEvent onShow; private ViewVisibilityChangedEvent onHide; private static string ...
// 相机切换至 RotTarget_01,切换后将相机的zoomSpeed设为4this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).SetZoomSpeed(4)); 可通过SetDelayTime链式方法,设置相机切换的延时时间。 // 延时1s后,相机切换至 RotTarget_01this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01...
结束本次语音识别 /// 本接口和QISRSessionBegin对应,调用此接口后,该句柄对应的相关资源(参数、语法、音频、实例等)都会被释放,用户不应再使用该句柄 /// /// session id string to end. 由QISRSessionBegin返回的句柄 /// user hints to end session, hints will be logged to CallLog. 结束本次语音识...