If the field type is derived from UnityEngine.Object, Unity serializes it as a reference to that object. For example, aMonoBehaviourthat defines aTransformfield. Fields that reference a UnityEngine.Object like this do not require the SerializeReference attribute, because the serialization for the fi...
1. Using generic types with value types as parameters (eg, List<int>, List<SomeStruct>, List<SomeEnum>, etc) for serializable script properties. 1.在启用托管代码剥离的情况下使用了反射。 1.原生插件接口中出错(托管代码方法签名与原生代码函数签名不匹配)。 来自 XCode 调试器控制台的信息通常有助于...
// Get the string name of an enum:enumDifficulty {Easy, Medium, Hard};privatevoidStart(){ Debug.Log(nameof(Difficulty.Easy)); RecordHighScore("John");// Output:// Easy// playerName}// Validate parameter:privatevoidRecordHighScore(stringplayerName){ Debug.Log(nameof(playerName));if(playerNa...
AI代码解释 /*定义Audio源选项*/publicenumPB_AUDIO_OPTION:uint{AUDIO_OPTION_CAPTURE_MIC=0x0,/*采集麦克风音频*/AUDIO_OPTION_EXTERNAL_PCM_DATA=0x1,/*外部PCM数据*/AUDIO_OPTION_MIC_EXTERNAL_PCM_MIXER=0x2,/*麦克风+外部PCM数据混音*/AUDIO_OPTION_TWO_EXTERNAL_PCM_MIXER=0x3,/* 两路外部PCM数据混音*...
publicclassUnrefactoredPlayer:MonoBehaviour{[SerializeField]privatestringinputAxisName;[SerializeField]privatefloatpositionMultiplier;privatefloatyPosition;privateAudioSourcebounceSfx;privatevoidStart(){bounceSfx=GetComponent<AudioSource>();}privatevoidUpdate(){floatdelta=Input.GetAxis(inputAxisName)*Time.deltaTime;...
Example 推荐在Zenject中这么使用工厂模式动态创建对象: public class Player { } public class Enemy { readonly Player _player; public Enemy(Player player) { _player = player; } public class Factory : PlaceholderFactory<Enemy> { } } public class EnemySpawner : ITickable ...
public enum NodeType { Start, RandomDialogNode, SequentialDialogNode, End, } 1. 2. 3. 4. 5. 6. 7. 首先我们来拓展顺序对话节点: Data层: 新建一个SequentialDialogNodeData脚本,代码如下: namespace DialogueSystem { public class SequentialDialogNodeData : DialogNodeDataBase { public override NodeTyp...
}voidHandleLog(stringlogString,stringstackTrace, LogType type) { output=logString; stack=stackTrace; } } ///摘要://The type of the log message in Debug.logger.Log or delegate registered with Application.RegisterLogCallback.publicenumLogType {...
public static Enum EnumFlagsField (Rect position, Enum enumValue); public static Enum EnumFlagsField (Rect position, Enum enumValue, GUIStyle style); public static Enum EnumFlagsField (Rect position, string label, Enum enumValue); public static Enum EnumFlagsField (Rect position, string labe...
UniTask is run on a custom PlayerLoop. UniTask's playerloop based methods (such as Delay, DelayFrame, asyncOperation.ToUniTask, etc...) accept this PlayerLoopTiming.public enum PlayerLoopTiming { Initialization = 0, LastInitialization = 1, EarlyUpdate = 2, LastEarlyUpdate = 3, FixedUpdate = ...