#ifdef__cplusplusextern"C"{#endifvoidImurOpenSurvey(constchar*surveyId,constchar*params){NSString*nsSurveyId=[NSString stringWithUTF8String:surveyId];NSString*nsParams=[NSString stringWithUTF8String:params];dispatch_async(dispatch_get_main_queue(),^{[[SurveyPopupView sharedInstance]open:nsSurveyI...
publicclassUnrefactoredPlayer:MonoBehaviour{[SerializeField]privatestringinputAxisName;[SerializeField]privatefloatpositionMultiplier;privatefloatyPosition;privateAudioSourcebounceSfx;privatevoidStart(){bounceSfx=GetComponent<AudioSource>();}privatevoidUpdate(){floatdelta=Input.GetAxis(inputAxisName)*Time.deltaTime;...
If the field type is derived from UnityEngine.Object, Unity serializes it as a reference to that object. For example, aMonoBehaviourthat defines aTransformfield. Fields that reference a UnityEngine.Object like this do not require the SerializeReference attribute, because the serialization for the fi...
您也可以在Create()中直接调用new Dog()和New Demon()而不使用DiContainer(但是这样的话,Dog和Demon不会进行依赖注入)。 FromFactory() 等价于 FromIFactory(b => b.To().AsCached())。 使用FromIFactory 比使用FromFactory 功能更加强大,因为可以使用所需的任何构造方法(包括FromSubContainerResolve,FromInstance...
1. Using generic types with value types as parameters (eg, List<int>, List<SomeStruct>, List<SomeEnum>, etc) for serializable script properties. 1.在启用托管代码剥离的情况下使用了反射。 1.原生插件接口中出错(托管代码方法签名与原生代码函数签名不匹配)。 来自 XCode 调试器控制台的信息通常有助于...
// Get the string name of an enum:enumDifficulty {Easy, Medium, Hard};privatevoidStart(){ Debug.Log(nameof(Difficulty.Easy)); RecordHighScore("John");// Output:// Easy// playerName}// Validate parameter:privatevoidRecordHighScore(stringplayerName){ Debug.Log(nameof(playerName));if(playerNa...
public enum NodeType { Start, RandomDialogNode, SequentialDialogNode, End, } 1. 2. 3. 4. 5. 6. 7. 首先我们来拓展顺序对话节点: Data层: 新建一个SequentialDialogNodeData脚本,代码如下: namespace DialogueSystem { public class SequentialDialogNodeData : DialogNodeDataBase { public override NodeTyp...
/*定义Audio源选项*/publicenumPB_AUDIO_OPTION:uint{AUDIO_OPTION_CAPTURE_MIC=0x0,/*采集麦克风音频*/AUDIO_OPTION_EXTERNAL_PCM_DATA=0x1,/*外部PCM数据*/AUDIO_OPTION_MIC_EXTERNAL_PCM_MIXER=0x2,/*麦克风+外部PCM数据混音*/AUDIO_OPTION_TWO_EXTERNAL_PCM_MIXER=0x3,/* 两路外部PCM数据混音*/} ...
public class EditorGUILayoutExample : EditorWindow { Vector2 scrollPos; string t = "This is a label inside a Scroll view!"; [MenuItem("Examples/EditorGUILayout Example")] static void Init() { EditorGUILayoutExample window = (EditorGUILayoutExample)EditorWindow.GetWindow(typeof(EditorGUILayout...
8 “LanguageManager”脚本具体内容如下:using System.Collections.Generic;using UnityEngine;public enum Language { Chinese, English,}public class LanguageManager :MonoBehaviour { public Language language; private Dictionary<string, string> dict = new Dictionary<string, string>(); private static ...