Console.WriteLine(Convert .ToInt32(weekdayTest));//将null(weekdayTest)转换为int型 weekdayTest = week.Sunday;//将weekdayTest赋值为week.Sunday Console.WriteLine(weekdayTest); int a = Convert.ToInt32(weekday);//a = week.Monday的int型数据 //try //{ // int a = Convert.ToInt32(weekda...
10 int enumValueTwo = enumVariable.GetHashCode();//HashCode-哈希代码,枚举成员转换成枚举成员的值. 11 int enumValueThree = Convert.ToInt32(enumVariable);//==> 2 12 13 //字符串转枚举 14 QQState enum1 = (QQState)Enum.Parse(typeof(QQState), enumStringOne); //==>OffLine 15 QQState e...
System.Convert.ToString和System.Convert.ToInt32(2进制8进制16进制与10进制之间互相转换) 07:29 &、|、^、<<、>>、~(位运算符) 20:38 Enum.GetValues(枚举遍历) 04:43 Dictionary与KeyValuePair(字典遍历) 07:08 List、AddContains、Remove、RemoveAll、RemoveAt、RemoveRange(List列表新建增删改查) ...
string GetMd5Str(string ConvertString) { ConvertString = ConvertString.ToLower(); MD5CryptoServiceProvider md5 = new MD5CryptoServiceProvider(); string t2 = BitConverter.ToString(md5.ComputeHash(UTF8Encoding.Default.GetBytes(ConvertString)), 4, 8); t2 = t2.Replace("-", ""); return t2; }...
Convert.ToInt32()是一种类容转换,与 int.Parse 较为类似,它不限于将字符串转为int类型,还可以是其它类型的参数; int.TryParse (String s,out int num.)与 int.Parse(string s)又较为类似,但它不会产生异常,最后一个参数为输出值,如果转换失败,输出值为 0,如果转换成功,输出值为转换后的int值。
ChangedUnityConverterInitializerfrominternaltopublic. (#58) 1.1.1 (2021-05-30) Fixed Newtonsoft.Json converters (ex:StringEnumConverter&VersionConverter) not being loaded even if you had then enabled in the Newtonsoft.Json-for-Unity.Converters config. (#55) ...
19 int radiusSqr = Mathf.RoundToInt(radius * radius); 20 21 for (int y = ymin; y < ymax; ++y) 22 { 23 if (y > -1 && y < textureSize) 24 { 25 int yw = y * textureSize; 26 27 for (int x = xmin; x < xmax; ++x) ...
if (PlayerPrefs.HasKey("分数")) //如果已经存储了分数 topScore.text = PlayerPrefs.GetString("分数"); //就获取上次存的最高分数 //让本局分数和最高分数比较,如果本局分数比最高分数大 if (Convert.ToInt32(bureauScore.text) > Convert.ToInt32(topScore.text))...
{ get; set; } public int MaxHealth { get; set; } } private void Start() { string json = @"{ 'Name': 'Ninja', 'AttackDamage': '40' }"; var enemy = JsonConvert.DeserializeObject<Enemy>(json); Debug.Log($"{enemy.Name} deals {enemy.AttackDamage} damage."); // Output: // ...
(content,ConvertWorldPosToUIPos(pos));MonoSys.Instance.DelayCall(pool.LifeSeconds,()=>{obj.Destroy();pool.Release(obj);});Vector3ConvertWorldPosToUIPos(Vector3worldPos){return_model.UICam.ScreenToWorldPoint(Camera.main.WorldToScreenPoint(worldPos));}}privateclassFloatValueObjPool{privateTransform_...