using System; public class EnumStringConversion { public enum MyEnum { Value1, Value2, Value3 } public static MyEnum ConvertStringToEnum(string input) { return (MyEnum) Enum.Parse(typeof(MyEnum), input); } } 在上面的代码示例中,我们定义了一个枚举类型MyEnum,然后编写了一个静态方法ConvertSt...
Console.WriteLine(Convert .ToInt32(weekdayTest));//将null(weekdayTest)转换为int型 weekdayTest = week.Sunday;//将weekdayTest赋值为week.Sunday Console.WriteLine(weekdayTest); int a = Convert.ToInt32(weekday);//a = week.Monday的int型数据 //try //{ // int a = Convert.ToInt32(weekda...
11 int enumValueThree = Convert.ToInt32(enumVariable);//==> 2 12 13 //字符串转枚举 14 QQState enum1 = (QQState)Enum.Parse(typeof(QQState), enumStringOne); //==>OffLine 15 QQState enum2 = (QQState)Enum.Parse(typeof(QQState), "4"); //枚举成员值加双引号 ==>Busy 16 17 /...
Convert.ToInt32()是一种类容转换,与 int.Parse 较为类似,它不限于将字符串转为int类型,还可以是其它类型的参数; int.TryParse (String s,out int num.)与 int.Parse(string s)又较为类似,但它不会产生异常,最后一个参数为输出值,如果转换失败,输出值为 0,如果转换成功,输出值为转换后的int值。 前两...
(obj is IDictionary dictionary){57writer.WriteObjectStart();58foreach(DictionaryEntry entryindictionary)59{60varpropertyName=entry.Key is string?(entry.Keyasstring):Convert.ToString(entry.Key,CultureInfo.InvariantCulture);61writer.WritePropertyName(propertyName);62WriteValue(entry.Value,writer,writer_is_...
usingNewtonsoft.Json;usingUnityEngine;publicclassJSONTest:MonoBehaviour{classEnemy{publicstringName {get;set; }publicintAttackDamage {get;set; }publicintMaxHealth {get;set; } }privatevoidStart(){stringjson =@"{ 'Name': 'Ninja', 'AttackDamage': '40' }";varenemy = JsonConvert.DeserializeObject...
= versionBundleList.ToArray(); string versionInfoText = Newtonsoft.Json.JsonConvert.SerializeObje...
以及实体转换组件,Convert To Entity: 我们需要其中主角能被敌人的子弹打中并获取碰撞事件,所以点击Collision Response,选择Raise Trigger Event ( 开启触发器事件),并点击PhysicBody的Motion Type,选择Kinematic : 3:主角移动和摄像机跟随 首先为主角创建一个Component,包含初始速度: ...
//Changing strings to floats for the forces float ConvertToFloat(string Name) { float.TryParse(Name, out m_Result); return m_Result; } //Set the converted float from the text fields as the forces to apply to the Rigidbody void MakeCustomForce() { //This converts the strings to floats...
[csharp]view plaincopyvoidUpdate() {...if(curAnim) {AnimatorStateInfo stateInfo = curAnim.GetCurrentAnimatorStateInfo(0);if(stateInfo.nameHash == Animator.StringToHash("Base Layer.fsShake")) {curAnim.SetBool("shake",false);curAnim =null;print ("===>>> stop shake!!!");}}...} 6...