Crashlytics has become an industry-leading error-reporting tool, but the integration with Unity's error and warning log system is fussy. This quick and simple, battle-tested package gets your project set up easily, and ensures you get the maximum information in your error events so you can ke...
Debug.LogError("---error---"); } Debug.Log (jsonResponse); } void Start() { StartCoroutine(ping()); } } Sorry, I couldn’t be any help. You may create an ticket on Unity forum or their bug reporting center Ref:
Debug.Log(Time.frameCount + " " + dataLength); //1帧内需要写入大量数据导致IO卡住 m_receiveLength += dataLength; fileStream.Write(data, 0, dataLength); return true; } //...略 } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 既然U...
System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity...
Debug.LogError("CopyX86Symbols: " + e.Message); } } private static void CopyARM64ymbols(string symbolsDir){ string sourcefileX86 = Path.GetFullPath(Application.dataPath + libpath + "arm64-v8a/" + libFilename); try { File.Copy(sourcefileX86, symbolsDir + "/x86/libil2cpp.so.debug")...
First-class error reporting for the Unity game engine. backtrace.io/ Topics crash-reporting error-monitoring unity unity3d crash error-handler exception-handler il2cpp error-reporting Resources Readme License View license Activity Custom properties Stars 138 stars Watchers 16 watching Forks...
(result.Error);if(!success){Debug.LogError("Addressables builderrorencountered:"+result.Error);}returnsuccess;}[MenuItem("Window/Asset Management/Addressables/Build Addressables only")]publicstaticboolBuildAddressables(){getSettingsObject(settings_asset);setProfile(profile_name);IDataBuilderbuilderScript...
Note: Set log reporting level Note: Call it before the InitWithAppId interface. ParameterTypeNote typeintIgnore it. Just enter 0. logLevelintOff=0,Error=1,Warn=2,Info=3,Debug=4 #3.5 Set Device ID public static void SetDeviceId(string deviceId) ...
UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.Android.GradleInvokationException:ParseAndShowException () UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) ...
to the extent permitted by law. Type "show copying"and "show warranty" for details.This GDB was configured as "i686-linux-gnu".For bug reporting instructions, please see:<http://www.gnu.org/software/gdb/bugs/>...(gdb) set logging file unity.log(gdb) set logging on(gdb) b _exitFunc...