); } } void Update() { // 检查左手是否正在抓取物体 if (leftController.selectAction.activeSelf && leftController.interactable == gameObject) { Debug.Log("左手正在抓取物体"); } // 检查右手是否正在抓取物体 else if (rightController.selectAction.activeSelf && rightController....
AR Foundation Debug Menu:如果使用AR Foundation,可以启用Debug Menu来查看AR会话的状态,包括跟踪质量、光照估计等。在Player Settings中启用AR Foundation Debug Menu。 日志记录:使用Unity的Debug.Log或Debug.LogError来记录应用运行时的信息和错误。例如: csharp Debug.Log("AR object placed successfully."); 性能...
本次项目需要一个完全不能穿墙,并且能够精确操控的移动方式,所以用AddForce,或者velocity等方法是很难精确控制角色,并且有概率穿墙。全程用 transform相关的移动方式又需要做太多的判断,比较难写,而且容易出问题,所以决定使用Rigidbody.MovePosition(Vector2 position)来进行移动,同时修改Rigidbody2D的Collision Detection为Co...
Debug.LogError("激活SDK失败,请先检查依赖环境及SDK的平台、版本是否正确!"); //MessageBox.Show("激活SDK失败,请先检查依赖环境及SDK的平台、版本是否正确!"); } //System.Environment.Exit(0); Quit(); } //初始化引擎 DetectionMode detectMode = DetectionMode.ASF_DETECT_MODE_IMAGE; //Video模式下检...
{ Debug.LogError(GetType() + "camera Get Error ……"); } GetDefaultFov(); mCamera.enabled = false; CAS = GameObject.Find("CrosshairAndStamina"); } private void LateUpdate() { if (avaliableCrow) { CameraRotate(); CameraFOV(); PointSlime(); if (mCamera.enabled && isMoving) { if...
adb forward tcp:6100 local:logd 1. Copying Files to or from an Emulator/Device Instance You can use the adb commandspullandpushto copy files to and from an emulator/device instance. Unlike theinstallcommand, which only copies an APK file to a specific location, thepullandpushcommands let ...
When starting the 2D or 3d Object Detection example scenes, I get the following error message: Object Detection failed to start. (Error: CORRUPTED_SDK_INSTALLATION ) UnityEngine.Debug:Log(Object) <startObjectDetection>d__296:MoveNext() (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2628) Un...
Enable debug log print, please set false for release version // Debug开关,Debug模式下会打印更多便于问题定位的Log. #if DEBUG CrashSightAgent.ConfigDebugMode (true); #endif CrashSightAgent.ConfigDebugMode (false); #if UNITY_IPHONE || UNITY_IOS // 设置上报的目标域名,请根据项目需求进行填写。(...
public virtual void InteractAlternate(Player player) { Debug.LogError("BaseCounter.InteractAlternate()"); // 不是所有的柜台都有这个交互,所以不应该输出Error信息,一开始作者是输出的,但是在后面改了 } ... } // CuttingCounter.cs中 ... public class CuttingCounter : BaseCounter { [SerializeField] ...
Debug.LogError( "[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); return _instance; } if( _instance == null ) { GameObject singleton = new GameObject(); _instance = singleton.AddComponent<T>()...