vscode直接加载文件夹,不要使用unity右键打开项目,unity2019bug导致vscode打开后没有界面,后才占用项目,不能右键打开。 找不到ms-vscode.csharp依赖 unity插件版本太老,可以修改extension目录中的package.json依赖 .vscode\extensions\unity.unity-debug-2.7.2 查看c#版本名称 修改package.json vscode安装vscode-solution-...
Debug.LogWarning("Project is now upgraded to Visual Studio 2010 Solution!"); } else { Debug.Log("Project-version has not changed..."); } } staticprivateboolReplaceInFile(stringfilePath,stringsearchText,stringreplaceText) { StreamReader reader =newStreamReader(filePath); stringcontent = reader....
I don't want to use the open source drivers (slow and laggy with multi monitor setup I'm using). I hope gnome devs will fix this bugs soon. SOLUTION (to still use catalyst): I found out that this is an Xorg 1.12 bug. Bug: http://lists.debian.org/debian-x/2012/12/msg00133.ht...
1.创建新的classLibrary解决方案: 2.导入写好的类,目前只需要到这以下这三个类即可; 这几个类要添加统一的命名空间,在其他项目使用只需要using这个命名空间即可; 3.点击BuildSolution打包; 由于这几个类继承了MonoBehaviour,需要添加UnityEngine依赖,根据错误提示添加; 另外.Net的版本过高也会导致打包出错,修改一下版...
提示文件asmdef文件找不到 在package中搜索,找到后双击导入...右键的方式打开,可找到文件夹打开 添加日志:Debug.LogError,Unity及时编译,unity > console点击后,出现错误自动暂停 the reference script...,depth小的先渲染脚本OnGUI只能创建,操作在Update中进行打包 UnityEditor不能在打包项目中使用,否则无法打包 Uni...
Debug.LogError ("Could not grab GameObject from pool, nothing available"); return null; } public GameObject SpawnObject(Vector3 position, NetworkHash128 assetId) { return GetFromPool(position); } public void UnSpawnObject(GameObject spawned) { Debug.Log ("Re-pooling GameObject " + spawned.nam...
1.创建新的classLibrary解决方案: 2.导入写好的类,目前只需要到这以下这三个类即可; 这几个类要添加统一的命名空间,在其他项目使用只需要using这个命名空间即可; 3.点击BuildSolution打包; 由于这几个类继承了MonoBehaviour,需要添加UnityEngine依赖,根据错误提示添加; ...
Debug.Log(string.Format("Compiling START {0}", DateTime.Now)); compiling =true; EditorPrefs.SetBool(compilingKey,true); } } } 测试的时候随便右键一个脚本-Reimport即可,这里我们要记下第一条数据:原始版本slua 编译时间大概在20s左右。 Solution 1: 打包DLL ...
No error appears on the ROS side. I honestly don't know much about ROS and am not sure if I'm really following your solution. I edited RobotMoveActionGoal.cs as below. using System.Collections.Generic; using Unity.Robotics.ROSTCPConnector.MessageGeneration; ...
As ever, we should test, profile and find the right solution for our game. We’ve learned what happens to the code we write when our Unity game is built and run, why our code can cause performance problems and how to minimize the impact of expensiveness on our game. We've learned ...