“Ran out of trampolines of type 0/1/2” runtime error This error usually happens if you use lots of recursive generics. You can hint to the AOT compiler to allocate more trampolines of type 0, type 1 or type 2. Additional AOT compiler command line options can be specified in the “O...
Debug.Log("Stopped Recording Video!"); m_VideoCapture.StopVideoModeAsync(OnStoppedVideoCaptureMode); }voidOnStoppedVideoCaptureMode(VideoCapture.VideoCaptureResult result) { m_VideoCapture.Dispose(); m_VideoCapture=null; } Troubleshooting 问题诊断 获取不到分辨率 确保你在项目中启用了WebCam能力 全息图像不...
Error: Can't find pending soft sync object. Is the projects the same? UnityEngine.Debug:LogError(Object) ArgumentNullException: Can't spawn null object Parameter name: netObject This exception should only occur if your scenes aren't the same, for example if the scene of your server has a...
Troubleshooting(故障排除) 本节提供以下问题的信息: Type of error:Error message: 一般启动问题 - 在包管理器窗口中的错误消息 - 包管理器缺失或窗口无法打开 - 升级Unity至新版本后出现的问题 包安装问题 - 包安装失败 - 无法从Git URL添加包 - 硬盘空间不足 包签名问题 - 包版本没有签名 - 包版本没有有...
Debug.LogError("Unable to start photo mode!"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 完成捕获照片到文件的操作后,需要退出拍照模式并清理资源 void OnCapturedPhotoToDisk(PhotoCapture.PhotoCaptureResult result)
In Unity, theDebug.Log()method is used to print messages to the Console. This can be really useful for troubleshooting as it can help you track the flow of your code and spot errors. Here is a basic example written in C#: In this short script, when the game starts, Unity will print...
// this reason with the user to guide their troubleshooting actions. Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason)); } } 1. 2. 3.
That’s it! Thats all the issues I remember which I came across while trying to build for Android. I hope I have been able to create a handy little troubleshooting guide for building for Android platform on Unity. If you liked this article and found it useful, then do take some time ...
Troubleshooting Android developmentWhile developing for Android using Unity, you could encounter a number of issues. Problems are often related to plug-ins or incorrect Project settings. This section outlines the most common scenarios and relavant troubleshooting advice. ...
https://docs.unity3d.com/Manual/TroubleShootingAndroid.html Editor profilingWe can profile the Editor itself. This is normally used when trying to profile the performance of custom Editor Scripts. The Profiler windowThe Profiler window is split into four main sections...