public class PositionConvert { /// /// 世界坐标转换为屏幕坐标 /// /// 屏幕坐标 /// <returns></returns> public static Vector2 WorldPointToScreenPoint(Vector3 worldPoint) { // Camera.main 世界摄像机 Vector2 screenPoint = Camera.main.WorldToScreenPoint(worldPoint); return screenPoint; ...
Debug.Log(worldToViewport); ——视口坐标转世界坐标 Vector3 viewportToWord = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, -Camera.main.transform.position.z)); Debug.Log(viewportToWord); ——屏幕坐标转UI坐标 Vector2 mousePos; RectTransformUtility.ScreenPointToLocalPointInRectangle(transform....
//验证手算的 LocalTransformMatrix 是否等于 transform.localToWorldMatrix * transform.parent.worldToLocalMatrixprivatevoidCheckLocalTransformMatrix(){Matrix4x4tsfm_mat=transform.parent.worldToLocalMatrix*transform.localToWorldMatrix;vart_mat=Matrix4x4.TRS(transform.localPosition,Quaternion.identity,Vector3.one)...
_manager = World.DefaultGameObjectInjectionWorld.EntityManager; _blobAssetStore = new BlobAssetStore(); _settings = GameObjectConversionSettings.FromWorld(World.DefaultGameObjectInjectionWorld, _blobAssetStore); enemyEntity = GameObjectConversionUtility.ConvertGameObjectHierarchy(enemyprefab, _settings); Translati...
WorldPosition - self.WorldPosition).x > 0.0) ? Direction.RIGHT : Direction.LEFT); } protected override void Start() { { AssetBundle assetBundle = test.assetBundle["particle system"]; this.gameObject = UnityEngine.Object.Instantiate<GameObject>(assetBundle.LoadAsset<...
local system, depending on what you choose. That’s it at a basic level. After a successful build, the folder you chose will open with either an executable or a Visual Studio solution. Errors will be shown in the console window, so it’s always a good idea to have it open via the ...
Vector3 leftPosition = InputTracking.GetLocalPosition(XRNode.LeftHand); Quaternion leftRotation = InputTracking.GetLocalRotation(XRNode.LeftHand); 注意 上述程式代碼代表控制器的夾板姿勢(使用者持有控制器的位置),這對於在使用者手中轉譯劍或槍,或控制器本身的模型很有用。
Integration: Added USP0021, Prefer reference equality. Added support for TransformAccess with UNT0022 and UNT0032 Added UNT0036, Inefficient method to get position and rotation. Added UNT0037, Inefficient method to get localPosition and localRotation.Bug fixes...
Scale Move (local space) MoveWorld (world space) MoveAlongPath Rotate FadeAudio CrossfadeAudio (smoothly transitions between two audio sources) FadeAlpha ChangeColor MatchSibling Arguments & Common Modifiers tForm - Transform to affect to - Target destination/rotation/volume/etc. duration - Length of...
We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {...