// Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; // Cast a ray of distance 100, and check if this // collider is hit. if (collider.Rayc...
// Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (touchPosition); var hit : RaycastHit; … 保存修改。 你正在使用两个新本地变量,clickDetected和touchPosition,检测点击和保存点击位置。如果是在...
// Detect clicks if (clickDetected) { // Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (touchPosition); var hit : RaycastHit; ... 保存你的修改。 你正在使用两个新的变量,clickDetected和...
// Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; // Cast a ray of distance 100, and check if this // collider is hit. if (collider.Rayc...
主要有两个功能:一是在拖动时将被拖物体与鼠标位置绑定,在2D世界中需要一个屏幕坐标到世界坐标的简单转换;二是在每次拖动完毕后给物件重新设置上级(父)GameObject,由于拖和放是两个相对的动作,unity中的OnDrop方法会比OnEndDrag先执行,因此我们只要在OnDrop中更新上级GameObject,就可以在每次拖动到不同格子时确保上级...
public void OnDurablePurchase(GameObject buttonClicked) { string productId = GetProductId(buttonClicked.name); if (!string.IsNullOrEmpty (productId)) { Store.RequestProductPurchase(productId, (response) => { if (response.Status == CallbackStatus.Su...
{/// // Check if the left mouse button was clicked/// if (Input.GetMouseButtonDown(0))/// {/// // Check if the mouse was clicked over a UI element/// if (EventSystem.current.IsPointerOverGameObject())/// {/// Debug.Log("Clicked on the UI");/// }/// }/// }/// }//...
Check if the mouse was clicked over a UI element /// if (EventSystem.current.IsPointerOverGameObject()) /// { /// Debug.Log("Clicked on the UI"); /// } /// } /// } /// } /// /// </example> public bool IsPointerOverGameObject(int pointerId) { if (m_CurrentInputModule...
using UnityEngine; public class Clicker : MonoBehaviour { void OnMouseDown() { // Code here is called when the GameObject is clicked on. } } This is probably the easiest way to detect mouse clicks. If you are just starting out using Unity and only have a simple use case then this is...
void Start() { //Fetch the Raycaster from theGameObject(theCanvas) m_Raycaster = GetComponent<GraphicRaycaster>(); //Fetch theEventSystem from theScenem_EventSystem = GetComponent<EventSystem>(); } void Update() { //Check if the left Mouse button is clicked if (Input.GetKey(KeyCode.Mouse0...