五、自动化测试验证 1. 兼容性测试套件 csharp 复制 下载 using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; public class CompatibilityTests { [Test] public void TestLegacyInputSystem() { var inputObject = new
Debug.Log($"this.gameObject == null {this.gameObject == null}"); Debug.Log("test over"); 报错后函数不再执行,“test over”未输出 总结:Mono代码判定其所属节点是否已被销毁,用this==null判定,不可用this.gameObject == null 或 gameObject == null 疑似有问题的代码:TODO 1.5 ?.语法相关 未继承...
con.gameObject.GetComponent<Collider>().xxx;7:关于AssetBounds错误信息:“UnityEngine.AssetBundle.Load(string)' is obsolete: `Method Load has been deprecated. Script updater cannot update it as the loading behaviour has changed. Please use LoadAsset instead and check the documentation for details.”...
public void LoadSceneNodes() { if (scenenode == null) Addressables.LoadAssetAsync<GameObject>("SceneNode").Completed += OnLoaded; } void OnLoaded(AsyncOperationHandle<GameObject> obj) { if(obj.Result != null){ scenenode = Instantiate(obj.Result, Vector3.zero, Quaternion.identity); scenenod...
public RectMask2D Mask2D; public Vector4 Forward; public void Start () { StartCoroutinue (DOLineMove); } public IEnumerator DOLineMove () { yield return Mask2D .padding -= Forward; StartCoroutinue (DOLineMove ()); } 问题分析 协程 的运行前提是 所挂载的 GameObject 对象保持 Active 状态。
("headColor");vartscript=(TestInspector)(base.serializedObject.targetObject);if(tscript!=null){script=tscript;rootObject=script.gameObject;}else{Console.Error.WriteLine("tscript is null");}}//清理publicvoidOnDisable(){vartscript=(TestInspector)(base.serializedObject.targetObject);if(tscript==null...
将SteamManager组件添加到GameObject。 此组件是 Steamworks.Net 的一部分。 创建SteamScript组件并将其添加到GameObject。 下面的示例演示SteamScript组件的代码。 C#复制 usingSystem.Text;usingPlayFab;usingPlayFab.ClientModels;usingSteamworks;usingUnityEngine;publicclassSteamScript:MonoBehaviour{protectedCallback<G...
1. Create an empty GameObject (right-click in the Hierarchy window, then select Create Empty), and name it “NetworkManager”.选择要展开的图像2. Select NetworkManager, then go to the Inspector window and select Add Component. Select Netcode > NetworkManager from the component list.选择要展开的...
MonoBehaviour 是元件,必須附加至 GameObject。 UNT0011:只能使用 CreateInstance() 建立 ScriptableObject。 必須由 Unity 引擎建立 ScriptableObject,才能處理 Unity 訊息方法。 USP0001的IDE0029:Unity 物件不應該使用空合併運算子。 USP0002 用於IDE0031:Unity 物件不應該使用空值運算子。 USP0003的IDE0051:Unity 執行...
MissingReferenceException: The object of type ‘GameObject’ has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.GameObject.GetComponent[RectTransform] () (at ...