using UnityEngine; public class Clicker : MonoBehaviour { void OnMouseDown() { // Code here is called when the GameObject is clicked on. } } This is probably the easiest way to detect mouse clicks. If you are j
void OnCollisionEnter2D(Collision2D collision) { // If you want to check who you collided with, // you should typically use tags, not names. if (collision.gameObject.tag == "Platform") { // Play footsteps or a landing sound. } } Triggers Sometimes you want to detect a collision bu...
In the second part of our Unity tutorial series, you’ll learn how to make your first game in Unity with C# from scratch: a twin-stick shooter called Bobblehead Wars!
Currently this feature will only detect issues with UserId when sent in ConnectFlags. OnConnectFailure indicates and error has occurred and the SDK did not connect.Tapjoy.OnConnectSuccess += HandleConnectSuccess; ... public void HandleConnectSuccess() { Debug.Log ("Connect Success"); // Now ...
//Detect when the user clicks the GameObject void OnMouseDown() { //Change the scale of the GameObject to the size you define in the Inspector transform.localScale = m_MyScale; //Output the extents of the Bounds after clicking the GameObject. Extents change to half of the scale. Debug.Lo...
To reset switches, in the Diagnostics tab, click Reset all.If an active diagnostic switch prevents the Unity Editor from opening, use the --reset-diagnostic-switches parameter to reset all switches from the command line. For more information on using command line arguments at launch, see ...
但是对于Unity中某些需要作为Component挂载在GameObject上的单例类则需要做如下设置: //该类型的单例需要继承MonoBehavior,并且操作逻辑也与一般的单例不同 public class UnitySingletonTemplate<T> : MonoBehaviour where T : Component { private static readonly object sysLock = new object(); ...
//Attatch this script to a Button GameObject using UnityEngine; using UnityEngine.EventSystems; public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) ...
逆向 个人习惯在电脑上开模拟器使用Intel GPA逆向,首先开启Graphics Monitor的Auto-detect Launched Applications,之后运行游戏,在需要的场景截帧,最后在Graphics Frame Analyzer加载相关截图即可得到模型资源信息。
In Unity, double-click the TravelerManager script to open it in MonoDevelop or Visual Studio. Add the code in Figure 1 to the component.Figure 1 TravelerManager Script ComponentC# Copy public GameObject TravelerTemplate; public List<Traveler> TravelerList; void Awake () { Traveler...