RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo.point); GameObject gameObj=hitInfo.collider.gameObject; Debug.Log("click object name is"+gameObj.name);//当射线碰撞目标为boot类型的物品,执行拾取操作if(gameObj.tag ==...
using UnityEngine; public class Clicker : MonoBehaviour { void OnMouseDown() { // Code here is called when the GameObject is clicked on. } } This is probably the easiest way to detect mouse clicks. If you are just starting out using Unity and only have a simple use case then this is...
//Attatch this script to a Button GameObject using UnityEngine; using UnityEngine.EventSystems;public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Use this to tell when the user right-clicks on ...
//Attatch this script to a Button GameObject using UnityEngine; using UnityEngine.EventSystems; public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Use this to tell when the user right-clicks on...
C [Default Actions] Use these settings to choose the default actions to execute when you select (for example, double-click) an item in the search results. Reset Priorities Resets all providers to their default on/off state and priority. Search Engines Set the search fields in the Object Sele...
但是对于Unity中某些需要作为Component挂载在GameObject上的单例类则需要做如下设置: //该类型的单例需要继承MonoBehavior,并且操作逻辑也与一般的单例不同 public class UnitySingletonTemplate<T> : MonoBehaviour where T : Component { private static readonly object sysLock = new object(); ...
In the second part of our Unity tutorial series, you’ll learn how to make your first game in Unity with C# from scratch: a twin-stick shooter called Bobblehead Wars!
void OnCollisionEnter2D(Collision2D collision) { // If you want to check who you collided with, // you should typically use tags, not names. if (collision.gameObject.tag == "Platform") { // Play footsteps or a landing sound. } } Triggers Sometimes you want to detect a collision bu...
Currently this feature will only detect issues with UserId when sent in ConnectFlags. OnConnectFailure indicates and error has occurred and the SDK did not connect.Tapjoy.OnConnectSuccess += HandleConnectSuccess; ... public void HandleConnectSuccess() { Debug.Log ("Connect Success"); // Now ...
逆向 个人习惯在电脑上开模拟器使用Intel GPA逆向,首先开启Graphics Monitor的Auto-detect Launched Applications,之后运行游戏,在需要的场景截帧,最后在Graphics Frame Analyzer加载相关截图即可得到模型资源信息。