包的自定义偏好设置Some Asset Store or Unity packages add their own custom preferences to the Preferences window. Typically, these use the package name as the preferences category. In this example, you can see the Cinemachine package preferences:范围列表中显示特定于包的偏好设置 ...
Added this.gameObject to locals, given it's common in Unity projects. Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances, to show the location in the scene. Added support for ...
可通过对应关键字搜索可 参考Unity Hierarchy面板上搜索 代码语言:javascript 复制 [Searchable] public List<Perk> Perks = new List<Perk>() { new Perk() { Name = "Old Sage", Effects = new List<Effect>() { new Effect() { Skill = Skill.Wisdom, Value = 2, }, new Effect() { Skill = ...
Components are not restricted by any heritage hierarchy. It is recommended that component objects only hold data and be structs to generate as little as possible garbage and to have them contiguous in memory, but you can use classes and interfaces too: public struct Example { public float Value...
Right-click on the Tile Palette toolbar to bring up a contextual menu listing several actions you can use to select and locate objects that the Tile Palette interacts with. The available actions are:ActionFunction Select Paint Target Selects the GameObject in the Hierarchy window that is the ...
(Unity Toolbar) Mixed Reality->Toolkit->Add to Scene and Configure… (Unity Hierarchy)ExpandMixedRealityPlayspace-> ClickMain Camera (Inspector) Camera-> ChangeBackgroundtoSolid Color-> Set to black if needed [Optional]Add a cube or something to your scene for verific...
Fix processing hierarchy for YAML scene files (#985) Rider: Fix implicitly referenced system assemblies referencing incorrect Mono version in generated project files (#988, #992) Unity editor: Fix merging different game objects in find results window (#985)...
Photon Unity Networking (PUN)是一种用于多人游戏的Unity软件包。 灵活的匹配可以让玩家进入房间,可以通过网络同步对象。 快速和可靠的通信是通过专用的Photon 服务器完成的,因此客户端连接不需要1对1。
Collaboration has no hierarchy. The Sun collaborates with soil to bring flowers on the earth. ~ Amit Ray 40. Brian Tracy Don’t aspire to be the best on the team. Aspire to be the best for the team. ~ Brian Tracy 41. Althea Gibson No matter what accomplishments you make, somebody ...
由于策划们经常需要给文字添加描边的效果,以防止文字看不清或者用来强调一些文字。之前一直用的都是Unity自带的Outline组件实现文字描边,在效果和性能上都很差。而如果使用TextMeshPro的话,又需要对每种语言都做资源,会多出很多工作量,并增加包体。所以需要另寻方法实现一个文字描边的组件。