5、Inspector组件的收起与展开 Collapse All Components收起所有的ComponentExpand All Components展开所有的Component 6、Hierarchy窗口树节点的收起与展开 选中某个节点,按Alt+向左收起所有节点,按Alt+向右展开所有节点。 7、Project窗口筛选过滤 根据文件类型进行筛选过滤,方便快速查找文件 8、Console日志窗口 窗口中有几个...
Preserve Hierarchy:始终创建一个显示预制体根 通常在导入的时候,FBX会将模型中的空根节点进行优化去掉它。但是如果多个FBX文件中包含同一层级的空根对象,可以勾选它来保留他们。 主要作用是:比如有两个fbx文件,1包含骨骼和网格,2只包含骨骼动画。如果不启用它导入2,那么Unity将剥离根节点,会让层级不匹配让动画不能...
For example, when the pivot is in the center, the Content Size Fitter will expand the Rect Transform out equally in all directions. And when the pivot is in the upper left corner, the Content Size Fitter will expand the Rect Transform down and to the right. 译文: Content Size Fitter 用...
菜单可以设置多级,使用斜线/分隔即可。在Hierarchy中选中GameObject的时候,点击该菜单项,就可以在GameObject上追加该Component。 例如如下代码可以完成下图的效果。 [AddComponentMenu("TestMenu/TestComponet")] public class TestMenu : MonoBehaviour { } AssemblyIsEditorAssembly 汇编级属性,使用该属性的Class会被认为是Ed...
在Hierarchy窗口的搜索框输入对象的名称一样可以完成类似查找,而且Hierarchy窗口的搜索框还支持按类型和按名称查找,这样就更显得Find References In Scene一无是处了。 而导入该插件后右键对象会多出来一个选项Find References In Project,此时右键需要查找引用的文件或文件夹,点击Find References In Project进行查找。
During ClipperRegistry.Cull calls, RectMask2D componentsloop over all clippable elements contained within their hierarchy and asks themto update their culling information. 调用ClipperRegistry.Cull 时,RectMask2D 组件遍历包含层次结构的元素,要求它们更新culling信息。 Graphic_Rebuild will contain the cost of...
A project has three types of assets (prefabs, textures, and shaders). For a selector@typethat returns the type of Search Item, the expression would expand to: count{t:prefab or t:texture or t:shader} You can use thegroupByfunction to group items by their type and then count each numb...
Source avatar hierarchy doesn’t match one found in this model. This animation has Has translation animation that will be discarded. Humanoid animation has inbetween transforms and rotation that will be discarded. Has scale animation that will be discarded.These...
Fold All(折叠所有打开的父级文件夹) 这段简单的脚本可以快速折叠所有打开的父级文件夹(继承关系树)。 参考:the Hierarchy window&Unity Hotkeys 来源:Unity forum,Unity answers usingUnityEngine;usingUnityEditor;publicclassEditorUtils:Editor{//This code is released under the MIT license: https://opensource...
Make sure your Hierarchy is organized so that all static objects can be selected easily. Select all static objects (including lighting objects like lamps and chandeliers). At the top of the Inspector select the Static checkbox. When prompted, choose “Yes, change children”. Notice the effect...