Now let us start creating objects for our game. For that, you can right-click under the Hierarchy section, which is at the top left corner of the Unity user interface, or you can directly click on the drop-down button of Create button, which is just below to Hierarchy section. Once yo...
The timeline shows your current frame and how much time each script takes to run. Sometimes you can easily see the name of the script (Purple or Blue ones are ones that are yours, usually) and that’s a dead giveaway that it’s probably taking too long. I prefer the Hierarchy view m...
Another alternative is to create another Game window, set it’s Display value to “Display 2”, and change the ZED rig’s camera to output to Display 2. You can do this by expanding theZED_GreenScreenobject in the Hierarchy, selectingCamera_Left, and in the inspector, changing theTarget ...
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings.
It seems it's possible to some extent to use SVG images in some controls, for instance SVG files can be only added as embedded resources when using some of the available NuGet packages out there. Also, at least for ToolbarItem the images need to be stored somewhere in the file system,...
//answers.unity.com/questions/22947/adding-to-the-context-menu-of-the-hierarchy-tab.html /// [UnityEditor.MenuItem("GameObject/Find Objects Referencing This", false, 48)] public static void InitHierarchy() { selections = UnityEditor.Selection.gameObjects; BacktraceSelection(selections); ...
Unity 具有内置的光照贴图功能 (lightmapper),但您也可以使用纹理烘焙(Rendering 菜单上的Render To Texture)功能和 3ds Max 中的自动展开 (unwrapping) 功能来创建光照贴图。 通常情况下,一个 UV 集用于主纹理和/或法线贴图,另一个 UV 集用于光照贴图纹理。为确保两个 UV 集都正确,请将 3ds Max 中的材质设置...
Many of Unity's components are open source, inviting developers to improve upon them and tailor them to their needs. Unity drawbacks For developers relatively new to the field of 3D games, mastering rendering and performance optimization in Unity can be time-consuming. ...
Right-click “Explosion” in “Hierarchy” and choose “Delete”. Right-click “Project” panel and choose “Sync MonoDevelop Project” to open MonoDevelop. Load in the editor BombClass.cs and add this code: //right under definition of "ySpeed" public GameObject explosionPrefab; //inside ...
Secondly, take into account possible Unity’s limitation on the correct import of the data. We have talked to several customers who used CAD Exchanger to convert data into FBX and complained that Unity did not respect materials and hierarchy after importing, although the generated FBX file was ...