Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers meticulously plan for mobile game creation. This unanimous preference for Unity in the ...
Now let us start creating objects for our game. For that, you can right-click under the Hierarchy section, which is at the top left corner of the Unity user interface, or you can directly click on the drop-down button of Create button, which is just below to Hierarchy section. Once yo...
To duplicate objects, you press simply Ctrl+D. And after I finished placing my objects in the scene, I organize them in a new folder in the hierarchy. I continued by creating a new spriting sorting layer to order all the objects in the scene. I call it town, and I assign all th...
Here you can click on Add to My Assets option to add your desired assets. Once it gets added, you can go with the Open in Unity or Go to My Assets option and work with it. These were some important facts about 2d games creation and development in Unity software. ...
Another alternative is to create another Game window, set it’s Display value to “Display 2”, and change the ZED rig’s camera to output to Display 2. You can do this by expanding theZED_GreenScreenobject in the Hierarchy, selectingCamera_Left, and in the inspector, changing theTarget ...
How to make a Power-Up System in Unity 30 mins Getting Started The Power-Up Lifecycle Creating a Simple Star Power-Up Separating Game Logic with a Class Hierarchy Power-Up Coding Checklist Creating Your First Power-Up Script Creating Your First Power-Up in the Scene Message-Based ...
This works in essentially the same as Humanoid Root Motion, but instead of using the Body Transform to compute/project a Root Transform, the transform set in Root NodeA transform in an animation hierarchy that allows Unity to establish consistency between Animation clips for a generic model. It...
Next, locate BoardManager.cs under Scripts\Board and Grid in the Project window. Drag and drop it onto the BoardManager empty game object in the Hierarchy window. You should now have this: It’s time to dive into some code. Open up BoardManager.cs and take a look at what’s already ...
After logging in, open a shell window (often referred to as a terminal). The easiest way to do so from a GUI like Gnome or Ubuntu’s Unity is to open a terminal application, which starts a shell inside a new window. Once you’ve opened a shell, it should display a prompt at the...