3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...
()); //TArray<uint8> To FString const std::string cstr1(reinterpret_cast<const char*>(MyArr.GetData()), MyArr.Num()); FString MyStr(UTF8_TO_TCHAR(cstr1.c_str())); UE_LOG(LogTemp, Warning, TEXT("%s"), *MyStr); FString to enum 互转 enum ETestEnum { East, South, West,...
FAutoCompleteNode* Node = &AutoCompleteTree; FString LowerTypedStr = TypedStr.ToLower(); int32 EndIdx = -1; for (int32 Idx = 0; Idx < TypedStr.Len(); Idx++) { int32 Char = LowerTypedStr[Idx]; bool bFoundMatch = false;
FString ContextString = TEXT("DataTable Context"); };const UDataTable* UMiniGlobal::GetDataTable() const {; if(DataTableRef.IsValid()) { UDataTable* DataTable = Cast<UDataTable>(DataTableRef.ResolveObject()); if(DataTable) { return DataTable; ...
FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);...
8.FString类型转char* FString FNum string Snum = TCHAR_TO_UTF8(*Fnum); char* Cnum = (char*)malloc(sizeof(char) * (Snum.length() + 1)); strncpy_s(Cnum, Snum.length() + 1, Snum.c_str(), Snum.length()); 1. 2. ...
vector<const char*>states = split(save, SAVE_SPLITTER) //0为存档头, SetScore(int i) 设置分数 SetScore(atoi(states[1])); //SetLevel(int i) 设置并读取关卡 SetLevel(atoi(states[2])); //InitSnake(const char*) 根据字符串信息初始化蛇 ...
FString转FName TestHUDName = FName(*TestHUDString); 1. FText到FName的转换不存在,可先转到FString,再转换到FName FText -> FString -> FName不可靠。因为FName不区分大小写,所以转换存在损耗 1. 执行这些转换时,需注意它们可能包含对创建中的 FName 类型无效的字符。 NameTypes.h 文件中的 INVALID_NA...
bool SendData(FString Data) { if (Socket && Connected) { TArray<uint8> SendData; FTCHARToUTF8 Converter(*Data); SendData.Append((const uint8*)Converter.Get(), Converter.Length()); int32 SentBytes = 0; return Socket->Send(SendData.GetData(), SendData.Num(), SentBytes); ...