3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...
FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>
五,FString 转 TCHAR* 只需要对 FString 解引用即可 //FString --> TACHR*constTCHAR*MyChar=*Str; 六,FString 转 std::string //FString --> std::stringstd::strings1(TCHAR_TO_UTF8(*Str));
UEC++数据类型转换 FString string="string";FName fname=FName(*string);// FString 转 FNameTCHARtchar=*string;//FString 转 TChar*FText ftext=FText::FromString(string);//FString 转 FTextstd::stringcstring(TCHAR_TO_UTF8(*string));//FString 转 C++ stringFString numberString="1234.123";int32...
FString转为TCHAR *(TCHAR与FString基本都能自动隐式转换) Const FString SceneName; const TCHAR *hc = *SceneName; 1. 2. 1. 解析json文件 1.1 json数据格式 { { “Cultrue": "ZH" }, { "MusicVolume: 0.3 }, { "SoundVolume": 0.3
FTCHARToUTF8 Converter(*Data); SendData.Append((const uint8*)Converter.Get(), Converter.Length()); int32 SentBytes = 0; return Socket->Send(SendData.GetData(), SendData.Num(), SentBytes); } return false; } // 接收数据 bool ReceiveData(FString& Data) ...
FString PythonDir = UTF8_TO_TCHAR(UE_PYTHON_DIR); PythonDir.ReplaceInline(TEXT("{ENGINE_DIR}"), *FPaths::EngineDir(), ESearchCase::CaseSensitive); FPaths::NormalizeDirectoryName(PythonDir); FPaths::RemoveDuplicateSlashes(PythonDir);
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);...
FStringFilePath("Good Enough");char*Prefix=TCHAR_TO_ANSI(*FilePath); 4. 功能 4.1 文件IO 文件及路径操作,UE集成了一些函数可供使用,具体可以参考如下的一些Class: 1. FPaths Class 2. FFileManagerGeneric 4.2 文件引用 4.2.1 ThirdParty头文件引用 ...
int32 size = FCString::Strlen(serializedChar); int32 sent = 0; 1. 2. 3. 4. 发送内容FString转换成TCHAR*,格式化发送数据 bool successful = Socket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), size, sent); 1. 接受数据我们用到 HasPendingData 和Recv 函数在 FSocket 类中. ...