3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...
UE5[C++]字符串类型变量转换 FString to FName 互转 FString to FText 互转 FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std...
FString <=> std::string std::stringstdStr="Test";//std::string To FStringFStringStr(stdStr.c_str());//FString To char*char*c=TCHAR_TO_UTF8(*Str);//FString To std::stringstd::stringTarget(TCHAR_TO_UTF8(*Str)); FString <=> int32/float/bool FStringStr=TEXT("Test");//FString ...
bool UReadXML::ReadUnitXMLFile(TArray<FString> &str, { // 工程的相对路径+文件名称 FString _XmlPath = FPaths::GameSourceDir() + "Battle.xml"; // 将TCHAR转换char 并转UTF-8编码 int32 iLength = WideCharToMultiByte(CP_UTF8, 0, *_XmlPath, -1, NULL, 0, NULL, NULL); char* path = ...
FStringFilePath("Good Enough");char*Prefix=TCHAR_TO_ANSI(*FilePath); 4. 功能 4.1 文件IO 文件及路径操作,UE集成了一些函数可供使用,具体可以参考如下的一些Class: 1. FPaths Class 2. FFileManagerGeneric 4.2 文件引用 4.2.1 ThirdParty头文件引用 ...
发送内容FString转换成TCHAR*,格式化发送数据 bool successful = Socket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), size, sent); 1. 接受数据我们用到 HasPendingData 和Recv 函数在 FSocket 类中. 在工程中引用Sockets模块 PublicDependencyModuleNames.AddRange( ...
FString TArray<uint8> content; const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); FString frameAsFString = cstr.c_str(); //C++ string 转 FString std::string cstring = "cstring"; FString fromCstring(cstring.c_str()); FString fromFText = ftext....
FString PythonDir = UTF8_TO_TCHAR(UE_PYTHON_DIR); PythonDir.ReplaceInline(TEXT("{ENGINE_DIR}"), *FPaths::EngineDir(), ESearchCase::CaseSensitive); FPaths::NormalizeDirectoryName(PythonDir); FPaths::RemoveDuplicateSlashes(PythonDir);
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);...
FTCHARToUTF8 Converter(*Data); SendData.Append((const uint8*)Converter.Get(), Converter.Length()); int32 SentBytes = 0; return Socket->Send(SendData.GetData(), SendData.Num(), SentBytes); } return false; } // 接收数据 bool ReceiveData(FString& Data) ...