FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>
(UTF8_TO_TCHAR(MyStdString.c_str())); FString to char* 互转 //FString To char* char* c = TCHAR_TO_UTF8(*MyStr); //char* to FString FString MyFString = FString(UTF8_TO_TCHAR(c)); FString to TCHAR* 互转//FString to const TCHAR* FString Str1(TEXT("TestString")); TCHAR* ...
vector<const char*> states = split(save, SAVE_SPLITTER) //重复逻辑,不再列出 } void DoCompatibilityProcess(Archive& save) { auto version = save.version; if (version < NEWEST_VERSION) { auto ToCurVersionHandles = CompatibilityHandles[NEWEST_VERSI...
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);t...
FString ReceivedString = FString(ANSI_TO_TCHAR(reinterpret_cast<const char*>(ReceiveData.GetData())); ReceiveSocketDataDelegate.Broadcast(ReceivedString); } } return 0; } void USocketRSThread::Stop() { bThreadStop = true; ConnectSocket->Close(); I...
五,FString 转 TCHAR* 只需要对 FString 解引用即可 //FString --> TACHR*constTCHAR*MyChar=*Str; 六,FString 转 std::string //FString --> std::stringstd::strings1(TCHAR_TO_UTF8(*Str));
FText转FString TestHUDString = TestHUDText.ToString(); // FText -> FString 不可靠。它在一些语言的转换中存在潜在损耗 1. 2. FText转FName FText到FName的转换不存在,可先转换到FString,在转为FName // FText -> FString -> FName不可靠。因为FName不区分大小写,所在转换存在损耗 ...
Len(),BytesSent);//接收数据 uint8Buffer[1024];int32BufferSize=sizeof(Buffer);int32BytesReceived=0;boolbReceived=Socket->Recv(Buffer,BufferSize,BytesReceived);if(bReceived&&BytesReceived>0){ //处理接收到的数据 FStringReceivedMessage=FString(UTF8_TO_TCHAR(reinterpret_cast<char*>(Buffer)));
FString BaseDir=IPluginManager::Get().FindPlugin("html2md")->GetBaseDir(); FString Html2mdLibraryPath=FPaths::Combine(*BaseDir,TEXT("Binaries/Win64/html2md_dylib.dll")); Html2mdLibraryHandle=!Html2mdLibraryPath.IsEmpty()?FPlatformProcess::GetDllHandle(*Html2mdLibraryPath):...
(int_port=0,FString name="CppUdp");~CppUdp();intport=0;TSharedPtr<FInternetAddr>RemoteAddr;FIPv4Endpoint remotePoint=FIPv4Endpoint();voidsend(FString str);voidupdate();voidclose();FSocket*udpSocket=nullptr;private:FUdpSocketReceiver*udpReceiver=nullptr;FCriticalSection m_mutex;voidOnUdp...