UE5[C++]字符串类型变量转换 FString to FName 互转 FString to FText 互转 FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std...
To FString const std::string cstr1(reinterpret_cast<const char*>(MyArr.GetData()), MyArr.Num()); FString MyStr(UTF8_TO_TCHAR(cstr1.c_str())); UE_LOG(LogTemp, Warning, TEXT("%s"), *MyStr); FString to enum 互转 enum ETestEnum { East, South, West, North, }; enum to ...
五,FString 转 TCHAR* 只需要对 FString 解引用即可 //FString --> TACHR*constTCHAR*MyChar=*Str; 六,FString 转 std::string //FString --> std::stringstd::strings1(TCHAR_TO_UTF8(*Str));
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);t...
int32 size = FCString::Strlen(serializedChar); int32 sent = 0; 1. 2. 3. 4. 发送内容FString转换成TCHAR*,格式化发送数据 bool successful = Socket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), size, sent); 1. 接受数据我们用到 HasPendingData 和Recv 函数在 FSocket 类中. ...
FString ReceivedString = FString(ANSI_TO_TCHAR(reinterpret_cast<const char*>(ReceiveData.GetData())); ReceiveSocketDataDelegate.Broadcast(ReceivedString); } } return 0; } void USocketRSThread::Stop() { bThreadStop = true; ConnectSocket->Close(); I...
vector<const char*>states = split(save, SAVE_SPLITTER) //0为存档头, SetScore(int i) 设置分数 SetScore(atoi(states[1])); //SetLevel(int i) 设置并读取关卡 SetLevel(atoi(states[2])); //InitSnake(const char*) 根据字符串信息初始化蛇 ...
Len(),BytesSent);//接收数据 uint8Buffer[1024];int32BufferSize=sizeof(Buffer);int32BytesReceived=0;boolbReceived=Socket->Recv(Buffer,BufferSize,BytesReceived);if(bReceived&&BytesReceived>0){ //处理接收到的数据 FStringReceivedMessage=FString(UTF8_TO_TCHAR(reinterpret_cast<char*>(Buffer)));
FString BaseDir=IPluginManager::Get().FindPlugin("html2md")->GetBaseDir(); FString Html2mdLibraryPath=FPaths::Combine(*BaseDir,TEXT("Binaries/Win64/html2md_dylib.dll")); Html2mdLibraryHandle=!Html2mdLibraryPath.IsEmpty()?FPlatformProcess::GetDllHandle(*Html2mdLibraryPath):...
(int_port=0,FString name="CppUdp");~CppUdp();intport=0;TSharedPtr<FInternetAddr>RemoteAddr;FIPv4Endpoint remotePoint=FIPv4Endpoint();voidsend(FString str);voidupdate();voidclose();FSocket*udpSocket=nullptr;private:FUdpSocketReceiver*udpReceiver=nullptr;FCriticalSection m_mutex;voidOnUdp...