FText To FString FString NewString = TestText.ToString(); FName To FString FString NewString = TestName.ToString(); TArray<uint8> To std:string std::string val = std::string{reinterpret_cast<char const*>(TheString), 32}; TArray<uint8> To FString FString ConvertBytesToString(const TArr...
3.16 bytes To FString 3.17 FArrayReaderPtr to FString 3.18 Array[uint8] to FString 3.19 FString To MD5(FString) 3.20 FString To Ascii/Unicode 3.21 FString From Ascii/Unicode 四、FName 4.1 FName To FString 4.2 FName To FText 五、FText FText To FString 六、TChar* TChar* 与 char* 的互...
FString TextString="test";// char*和FString相互转换char*String2char=TCHAR_TO_UTF8(*TextString);char*Testchar="testchar";FString char2string=UTF8_TO_TCHAR(Testchar);// const char和FString相互转换constchar*testconstchar=TCHAR_TO_ANSI(*TextString);FString constchar2string=ANSI_TO_TCHAR(testco...
Converting FString to char * ///1 FString str string t = TCHAR_TO_UTF8(*str); char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1)); strncpy_s(returnvalue, t.length() , t.c_str(), t.length()); ///2 int ARPG_Database::BP_GetColumnIndex(int resultSet, ...
Converting FArrayReaderPtr to FString uint8 data[512]; FMemory::Memzero(data, 512); FMemory::Memcpy(data, ArrayReaderPtr->GetData(), ArrayReaderPtr->Num()); FString str = ((const char*)data); Converting Array to FString TArray<uint8> content; ...
ANSICHAR是UE4中的一个字符类型,用于表示ANSI字符集。例如,以下代码将创建一个包含字符串“Hello World”的FString对象: FString MyString("Hello World"); 4. FString(const WCHAR* InText) 这个构造函数接受一个WCHAR类型的字符指针作为参数,用于创建一个新的FString对象。WCHAR是UE4中的一个字符类型,用于表示...
FString str = ((const char*)data); Converting Array to FString TArray<uint8> content; ... const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); FString frameAsFString = cstr.c_str(); UE_LOG(VRSLog, Warning, TEXT("%s"), *frameAsFString); ...
Converting std::string to FString #include<string>//... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); 1. 2. 3. 4. 5. Converting FString to std::string #include<string>//... FString UE4Str = "Flowers"; std...
{//std::string to FStringstd::stringstdStr ="TestString"; FString MyStr(stdStr.c_str());//FString To char*char* c = TCHAR_TO_UTF8(*MyStr);//FString to std::stringstd::stringTargetString(c); } {//FString to Int32FString Str = TEXT("TestString"); ...
FString → char * // 1char*plainText=TCHAR_TO_ANSI(*str);// 2FString str string t =TCHAR_TO_UTF8(*str);char* returnvalue = (char*)malloc(sizeof(char) * (t.length() +1));strncpy_s(returnvalue, t.length() , t.c_str(), t.length()); ...