//FString To char* char* c = TCHAR_TO_UTF8(*MyStr); //char* to FString FString MyFString = FString(UTF8_TO_TCHAR(c)); FString to TCHAR* 互转 //FString to const TCHAR* FString Str1(TEXT("TestString")); TCHAR* MyTChar = *Str1; //const TCHAR* to FString FString Mystr = My...
UE5[C++]字符串类型变量转换 FString to FName 互转 FString to FText 互转 FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std...
3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);t...
FString转为TCHAR *(TCHAR与FString基本都能自动隐式转换) Const FString SceneName; const TCHAR *hc = *SceneName; 1. 2. 1. 解析json文件 1.1 json数据格式 { { “Cultrue": "ZH" }, { "MusicVolume: 0.3 }, { "SoundVolume": 0.3
3.1 FString 3.1.1 FString转char* FStringFilePath("Good Enough");char*Prefix=TCHAR_TO_ANSI(*FilePath); 4. 功能 4.1 文件IO 文件及路径操作,UE集成了一些函数可供使用,具体可以参考如下的一些Class: 1. FPaths Class 2. FFileManagerGeneric
转 FString TArray<uint8> content; const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); FString frameAsFString = cstr.c_str(); //C++ string 转 FString std::string cstring = "cstring"; FString fromCstring(cstring.c_str()); FString fromFText = f...
FName转FText FText TestHUDText = FText::FromName(TestHUDName); 1. FString转FName TestHUDName = FName(*TestHUDString); 1. FText到FName的转换不存在,可先转到FString,再转换到FName FText -> FString -> FName不可靠。因为FName不区分大小写,所以转换存在损耗 ...
某些函数要用它,例如FString::Printf() FStringStr1=TEXT("World");int32Val1=123;FStringStr2=FString::Printf(TEXT("Hello, %s! You have %i points."), *Str1, Val1); "%s" 字符串格式说明符要的是TCHAR,一般就给它_*FString_。 FChar类提供一系列static utility function处理TCHAR的单个字符,举例...
FString本质基于TArray构建,使用TCHAR类型而非char类型,这使得字符串操作更加灵活。二、TEXT宏的作用 TEXT宏在UE中用于定义字符串字面量,确保其编码与当前平台环境相匹配。未使用TEXT宏的字符串默认为ANSI编码,可能导致字符支持受限。TEXT宏允许UE自动选择合适的编码,例如展开为L"Hello World!"或u"...