TMap<int, TArray<FString>> AllChineseMap; int CurIndex = 0; int DestChineseLen = DestChinese.Len(); for (int i = 0; i < DestChineseLen; ++i) { TCHAR Char = DestChinese[i]; if (Char >= 0x4E00 && Char <= 0x9FFF) {
FString const std::string cstr1(reinterpret_cast<const char*>(MyArr.GetData()), MyArr.Num()); FString MyStr(UTF8_TO_TCHAR(cstr1.c_str())); UE_LOG(LogTemp, Warning, TEXT("%s"), *MyStr); FString to enum 互转 enum ETestEnum { East, South, West, North, }; enum to FString ...
UE5[C++]字符串类型变量转换 FString to FName 互转 FString to FText 互转 FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std...
FText 转 FString cpp FText NameDesc = FText::FromString("Name"); FString Name = NameDesc.ToString(); 2. TCHAR* 与其他类型的转换 TCHAR 转char** cpp TCHAR* TCharString = TEXT("Hello, World!"); char* CharString = TCHAR_TO_ANSI(TCharString); char 转TCHAR** cpp char* CharString...
ue里面fstring的用法 ue里面fstring的用法 1. FString name = FString("John Doe");用法详解:通过直接在括号内传入字符串常量来初始化一个FString对象,这里创建了一个值为"John Doe"的FString实例。2. FString anotherName = FString::SanitizeFloat(3.14f);用法详解:使用FString类的静态函数SanitizeFloat,将一...
转 FString TArray<uint8> content; const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); FString frameAsFString = cstr.c_str(); //C++ string 转 FString std::string cstring = "cstring"; FString fromCstring(cstring.c_str()); FString fromFText = f...
1. FName 与 FString 总体区别概览 1.1 存储与全局唯一性 FName 全局唯一表 Name Table 所有FName实例存储在全局表中,相同字符串共享一份数据,避免重复存储。例如,多个对象使用名称 "Player" 时,内存中仅存一份。 不区分大小写 存储时会统一为小写(或其它规范形式),比较时忽略大小写。
FName转FText FText TestHUDText = FText::FromName(TestHUDName); 1. FString转FName TestHUDName = FName(*TestHUDString); 1. FText到FName的转换不存在,可先转到FString,再转换到FName FText -> FString -> FName不可靠。因为FName不区分大小写,所以转换存在损耗 ...
FString转为TCHAR *(TCHAR与FString基本都能自动隐式转换) Const FString SceneName; const TCHAR *hc = *SceneName; 1. 2. 1. 解析json文件 1.1 json数据格式 { { “Cultrue": "ZH" }, { "MusicVolume: 0.3 }, { "SoundVolume": 0.3
3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...