public static Object GetPrefabObject (Object targetObject); 参数 targetObject 某个预制件对象内包含的对象。 返回 Object 包含该对象的预制件。 描述 检索已完成的预制件内包含的任何对象。 预制件内部包含一个 Prefab 对象和用于该预制件的对象列表。Prefab 对象具有一个指向根游戏对象的指针,如果预制件是一...
unity3d.com Version: 2023.1 语言: 中文 脚本API UnityEngine UnityEditor Unity OtherPrefabStageUtility.GetPrefabStage public static SceneManagement.PrefabStage GetPrefabStage (GameObject gameObject); 参数 gameObject 要检查的游戏对象。 返回 PrefabStage 包含游戏对象的预制件阶段。 描述 获取包含给定游戏...
publicvoidCreateHierarchy(){#ifUNITY_EDITORforeach(AudioClip clipinclips) {stringclipPath = UnityEditor.AssetDatabase.GetAssetPath(clip).GetRange("Assets/Resources/".Length);stringclipDirectory = Path.GetDirectoryName(clipPath); GameObject parent = GetOrAddFolder(clipDirectory); GameObject child = ...
UUM-87105 Regression Yes - Nov 11, 2024 How to reproduce: 1. Open the attached project "AudioReadTest.zip" 2. Right mouse click on Assets/Prefabs/Prefab1.prefab 3. Click "Reimport" Expected results: No errors are thrown Actual resu...
开发者ID:geechs-anakanishi,项目名称:P31UnityAddOns,代码行数:5,代码来源:GlobalDefinesWizard.cs 示例4: KRecord ▲点赞 2▼ protectedKRecord(SerializationInfo info, StreamingContext context){intcount = (int)info.GetValue("ColumnCount",typeof(int) ); ...
prefab UnityEngine.GameObject The prefab to use for the dialog. If null, the spawner's DialogPrefab will be used. Returns IDialog A dialog instance, or null if the spawner was unable to spawn a dialog. Remarks To build your dialog, call the fluent builder methods on the IDialog instan...
Feeling comfortable working in the Unity interface is the first essential step towards creating amazing digital experiences. In this tutorial, you will create a new project, navigate Unity's interface, experiment with 3D objects and materials, integrate
Prefab is selected and Editor doesn't crash. Actual result: Editor crashes. See attached video. Last calls from the stacktrace: 0x00000000621C3C15 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.GameObjectUtility:GetStaticEditorFlags (UnityEngine.GameObject) 0...
Created the Unity project and gave it a suitable name; for example, PC Holographic Remoting. Switched the build platform. Imported the TextMeshPro Essential Resources. Imported the Mixed Reality Toolkit and configured the Unity project. Created and set the scene and gave...
5. Name the folder “Prefabs”.6. Make the Player GameObject into a prefab by dragging it from the Hierarchy window into the Prefabs folder.选择要展开的图像7. To delete the Player GameObject from the scene, select it in the Scene view, then press the Delete key (macOS: Cmd+Delete)....