public DropdownMenu (); 説明 コンストラクター Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2020 Unity Technologies. Publication 2019.4 チュートリアルAnswersナレッジベースフォーラムアセットストア商標と利用規約法律関連プライバシ...
The template can be setup in many different ways. The setup used by the GameObject > UI > Dropdown menu item includes a scroll view, such that if there are too many options to show at once, a scrollbar will appear and the user can scroll through the options. This is however not a ...
public class UIDropdownMenu : BaseForms { public delegate void DropdownMenuItemClickCallback(UIDropdownMenuData data); private DropdownMenuItemClickCallback m_selectItemCallback = null; // 选择子类回调执行 public Text txtFold; // 选中显示 public Text txtDesc; // 选中显示 private CustomButton ...
DropdownMenuSearch.Never 説明 Do not display search field at the top of a contextual menu. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2023 Unity Technologies. Publication 2023.2 チュートリアル Answers ナレッジベース フォーラム...
在Unity游戏开发中,用户界面(UI)是一个至关重要的方面,而Dropdown(下拉菜单)作为其中一种UI组件,能够提供用户直观的选择体验。本篇文章将通过详细的代码分析,介绍如何在Unity项目中使用Dropdown,并展示一个实例,演示如何通过Dropdown动态生成选项,并根据用户的选择创建游戏对象。 一、代码的基本结构 using System.Colle...
1 1、首先,dropdown需要创建在canvas内。下面以创建在一个panel元素内为例。2、在希望创建dropdown为子物体的UI元素上右键,点击UI->Dropdown。3、创建好之后如图所示,课题通过修改RectTransform中的宽高和偏移让其位置合适。4、在dropdown游戏物体中找到Dropdown组件,其中的value表示当前选择的option编号。options...
using UnityEngine.UI; public class TestDropdown : MonoBehaviour { public Dropdown Drd_IPList; private void Start() { InitDropdown(); } private void InitDropdown() { //清空默认节点 Drd_IPList.options.Clear(); //初始化 Dropdown.OptionData op1 = new Dropdown.OptionData(); ...
using UnityEngine;using UnityEngine.UI;publicclassTestDropdown:MonoBehaviour{publicDropdown Drd_IPList;privatevoidStart(){InitDropdown();}privatevoidInitDropdown(){//清空默认节点Drd_IPList.options.Clear();//初始化Dropdown.OptionData op1=newDropdown.OptionData();op1.text="220.110.1.10";Drd_IPLi...
脚本API UnityEngine UnityEditor Unity OtherDropdownMenuAction.name public string name ; 描述 菜单项的名称。名称前可以使用其子菜单路径作为前缀。路径组件由正斜杠(“/”)分隔。 Did you find this page useful? Please give it a rating: Report a problem on this page 版权所有 © 2021 Unity ...
[CustomEditor(typeof(UI_AlwaysCallback_Dropdown),true)] [CanEditMultipleObjects]publicclassUI_AlwaysCallback_Dropdown_Editor : DropdownEditor { SerializedProperty m_AlwaysCallback;protectedoverridevoidOnEnable() {base.OnEnable(); m_AlwaysCallback= serializedObject.FindProperty("m_AlwaysCallback"); ...