class in UnityEngine.UIElements 描述 下拉菜单。 构造函数 DropdownMenu构造函数。 公共函数 AppendAction在下拉菜单中添加一个将执行操作的菜单项。此菜单项添加在当前菜单项列表末尾。 AppendSeparator在菜单中添加一条分隔线。分隔线添加在当前项目列表末尾。
Add(new Dropdown.OptionData(str)); } return optionDataList; } } 二、使用步骤 1. ComponentTree的初始化 在Start方法中,我们通过ComponentTree类初始化了一个包含组件树的字典 _result。这个字典中包含了一些预制体的信息,以供后续在Dropdown中选择使用 组件树参考 void Start() { _ct = new Component...
public class UIDropdownMenu : BaseForms { public delegate void DropdownMenuItemClickCallback(UIDropdownMenuData data); private DropdownMenuItemClickCallback m_selectItemCallback = null; // 选择子类回调执行 public Text txtFold; // 选中显示 public Text txtDesc; // 选中显示 private CustomButton ...
The template can be setup in many different ways. The setup used by the GameObject > UI > Dropdown menu item includes a scroll view, such that if there are too many options to show at once, a scrollbar will appear and the user can scroll through the options. This is however not a ...
The template can be setup in many different ways. The setup used by the GameObject > UI > Dropdown menu item includes a scroll view, such that if there are too many options to show at once, a scrollbar will appear and the user can scroll through the options. This is however not a ...
The dropdown supports text for each option when the Caption Text and Item Text properties are both setup. These are setup by default when using the GameObject > UI > Dropdown menu item. Caption Text和Item Text属性都设置时,下拉菜单支持每个选项的文本。 当使用GameObject> UI> Dropdown菜单项时,...
1 1、首先,dropdown需要创建在canvas内。下面以创建在一个panel元素内为例。2、在希望创建dropdown为子物体的UI元素上右键,点击UI->Dropdown。3、创建好之后如图所示,课题通过修改RectTransform中的宽高和偏移让其位置合适。4、在dropdown游戏物体中找到Dropdown组件,其中的value表示当前选择的option编号。options...
using UnityEngine.UI; public class TestDropdown : MonoBehaviour { public Dropdown Drd_IPList; private void Start() { InitDropdown(); } private void InitDropdown() { //清空默认节点 Drd_IPList.options.Clear(); //初始化 Dropdown.OptionData op1 = new Dropdown.OptionData(); ...
using UnityEngine;using UnityEngine.UI;publicclassTestDropdown:MonoBehaviour{publicDropdown Drd_IPList;privatevoidStart(){InitDropdown();}privatevoidInitDropdown(){//清空默认节点Drd_IPList.options.Clear();//初始化Dropdown.OptionData op1=newDropdown.OptionData();op1.text="220.110.1.10";Drd_IPLi...
MenuItem按钮点击后发送指令。HK_UIOverride重写的UGUI Button组件: 通过在Inspector面板中修改AudioType,播放对应的Button点击音效(需注册对应的音效播放事件)。 通过在Inspector面板中修改AnimType,启用相应的Button动效(使用Dotween,可自行在脚本中修改)。 重写的UGUI Toggle组件: 通过在Inspector面板中修改AudioType播放对...