第三节 高级的控件 Checkbox单选和多选、dropdownlis下拉列表、listbox列表框、progressbar进度条、richtextlabel富文本、slider滑块、textbox输入框、scrollbar滚动条。 3.1、Checkbox单选和多选 先来显示如下的内容: 设置如下: Checked 表示当前是否选中的状态;。 Text的内容是Label对象的内容自动获取的, 为什么只需要设...
public const string id = "ExampleToolbar/Dropdown"; static string dropChoice = null; public DropdownExample() { text = "Axis"; clicked += ShowDropdown; } void ShowDropdown() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("X"), dropChoice == "X", () => { text =...
UnityEditor.EditorWindowwindow=GetWindow(typeof(EditorGUIExample));window.position=newRect(0,0,150,60);window.Show();} voidOnGUI(){ showPosition=EditorGUI.Foldout(newRect(3,3,position.width-6,15),showPosition,status);if(showPosition)if(Selection.activeTransform){ Selection.activeTransform.position...
So, what I do is my UI elements are prefabs (for example, the dropdown). Those have the script below attached to them and the event onValueChanged of the Dropdown component has the below method OnValueChanged assigned. Whatever instantiates the button prefab will pass through the logic...
EditorGUI.DropdownButton public static boolDropdownButton(Rectposition,GUIContentcontent,FocusTypefocusType); public static boolDropdownButton(Rectposition,GUIContentcontent,FocusTypefocusType,GUIStylestyle); 参数 position屏幕上用于按钮的矩形。 content该按钮的文本、图像和工具提示。
4.7 Dropdown Dropdown 提供选择的选项列表. 可以为每个选项指定文本字符串和可选的图像,可以在Inspector检查器中设置,也可以从代码中动态设置. 改变时触发OnValueChanged 4.8 Input Field 输入框,有两个unityevent 4.9 Scroll Rect (Scroll View) 当占用大量空间的内容需要在一个小区域中显示时,可以使用它。滚动条提...
You can change defaults in the GUI for primitive types, and you can also expose public variables (not properties, though) of many different object types. If I drag and drop this code onto another GameObject, a completely separate instance of that code component gets instantiated. ...
You can replace yourGenericMenuwith aDropdownMenueverywhere. For example, you can use it withEditorGUI.DropdownButton(). The dropdown window will look like this: More Info DropdownItem Once the number of items pass a certain threshold (10 items by default), a search bar will show up where...
("Tools3/GUI_lesson_EXm")] public static void ShowExample() { GUI_lesson_EXm wnd = GetWindow<GUI_lesson_EXm>(); wnd.titleContent = new GUIContent("XXXXXXXXXX"); } #region [变量] //【UXML变量】 private TextField pngSavePath; private DropdownField noiseChoose; private Button savePNG; ...
To add simple display text to the screen (for example, score: 0), I clicked on Game Object | Create Other | GUI Text. This option no longer exists in Unity 4.6, so you’ll want to watch that video on uGUI I mentioned. You can still add a GUI Text component to the game object ...