unity string转vector3 文心快码BaiduComate 在Unity中,将字符串转换为Vector3类型是一个常见的需求,尤其是在处理从文件或网络读取的数据时。以下是如何实现这一转换的详细步骤: 1. 理解Unity中的string和Vector3类型 string:在C#中,string是一种数据类型,用于表示文本。在Unity中,string类型的数据经常用于存储配置...
方法: //////字符串转Vector3//////需要转换的字符串///<returns></returns>publicstaticVector3 GetVec3ByString(stringp_sVec3) {if(p_sVec3.Length <=0)returnVector3.zero;string[] tmp_sValues = p_sVec3.Trim('').Split(',');if(tmp_sValues !=null&& tmp_sValues.Length ==3) {floa...
string::cbegin string::cend 2019-12-23 15:21 − const_iterator cbegin() const noexcept; const_iterator cend() const noexcept;注:返回常量迭代器,不能修改 #include <iostream>#include <string> using name... MoonXu 0 490 string::capacity string::size string::length string::max_size ...
Vector3 rotationVector3 = new Vector3(0f, 30f, 0f);Quaternion rotation = Quaternion.Euler(rotationVector3);transform.rotation = rotation;Quaternion.eulerAngles直接输出Quaternion的Vector3值
public int keepTime = 3;//旋转减速前消耗的时间 //按照顺时针方向递增 string[] rewards = {"8等奖","7等奖","6等奖","5等奖","4等奖","3等奖","2等奖","1等奖","10等奖","9等奖"}; void Start () { targetDir = new Vector3 (0, 1, 0); ...
() { AddObjToScene(); } /// /// 测试资源加载器 /// public void AddObjToScene() { string resPath = "Test"; GameObject obj = ResourceMgr.instace.LoadRes<GameObject>(resPath); GameObject instance = Instantiate(obj); instance.transform.position = Vector3.zero; } } 1 2 3 4 5...
传入一个Vector3方向将返回一个Quaternion旋转角,某个物体被施加这个旋转角后,这个物体的forward方向将对齐至传入的Vector3方向。 场景升级,第二个参数解析 LookRotation的第二个参数upwards影响物体的up和right的方向(即影响Z轴旋转),继上续代码即: transform.right == Vector3.Cross(sphere.postion - transform.posti...
Vector3 Creates a new vector with given x, y, z components. Public Methods Equals Returns true if the given vector is exactly equal to this vector. Set Set x, y and z components of an existing Vector3. ToString Returns a formatted string for this vector. Static Methods Angle Calculates ...
1.自定义Vector3 [Serializable] public class CustomVector3 { public float x, y, z; public Vector3 GetValue() { return new Vector3(x, y, z); } public CustomVector3() { } public CustomVector3(float x, float y, float z) {
static void Main(string[] args) { DelegateTest1 d = new DelegateTest1(); NumberChanger nc1 = new NumberChanger(d.AddNum); NumberChanger nc2 = new NumberChanger(d.MulNum); Console.WriteLine(nc1(5)); Console.WriteLine(nc2(5));