Vector3 ConvertStringToVector3(string inputString) { // 检查输入字符串是否为空或长度不足 if (string.IsNullOrEmpty(inputString) || inputString.Length < 5) { Debug.LogError("输入字符串格式不正确或为空"); return Vector3.zero; } //
// Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString, zString); // Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue; m_NewPosition.z = m_ZValue; ...
else if (value is Vector3 vector3) { jo.Add("x", vector3.x); jo.Add("y", vector3.y); jo.Add("z", vector3.z); } else if (value is Vector4 vector4) { jo.Add("x", vector4.x); jo.Add("y", vector4.y); jo.Add("z", vector4.z); jo.Add("w", vector4.w); }...
public string coverImg; public string author; public string publisher; public string bookName; public string summary; public C() { } public C(string jsonStr) { JsonObject obj = SimpleJson.SimpleJson.DeserializeObject<JsonObject>(jsonStr); if (obj.ContainsKey("id")) { id = Convert.ToInt32...
localScale = Vector3.one; } public void Activate() { int count = tfContent.transform.childCount; var itemW = GetComponent<RectTransform>().rect.width; var tmpWidth = ((float)count * itemW); tfContent.sizeDelta = new Vector2(tmpWidth, 0); float widthNotShow = tfContent.rect.width - ...
其源码规模适中、代码规范可读性好、跨平台能力强、解析速度快,但是美中不足的是LitJson对float(官方最新Release已经支持float)、以及Unity的Vector2、Vector3、Rect、AnimationCurve等类型不支持,譬如在解析float的时候会报Max allowed object depth reached while trying to export from type System.Single的错误,这就...
publicclassPlayerInfo{publicstringname;publicfloatx,y,z;publicfloatry;//旋转,只用考虑角色的水平旋转,节省带宽publicfloatspeed;//玩家移动的速度publicfloatmotionSpeed;//玩家移动动画速度publicboolroll;//玩家是否翻滚publicPlayerInfo(stringn,Vector3pos,Vector3rot,floatspeed,floatmotionSpeed,boolroll){name=n;...
3. 4. 5. 6. 7. 8. 9. 10. 然后创建消息类Message和玩家信息类PlayerInfo两个实体类: @Data @Component @NoArgsConstructor @AllArgsConstructor public class Message { public String type; public String info; } 1. 2. 3. 4. 5. 6.
void StringToPositionXYZ(string tarString) { if (string.IsNullOrEmpty(tarString)) return; string[] Pos = tarString.Split(','); this.vectorPos.x = float.Parse(Pos[0]); this.vectorPos.y = float.Parse(Pos[1]); this.vectorPos.z = float.Parse(Pos[2]); ...
public Sprite textureConvert(Texture2D texture) { texture.wrapMode = TextureWrapMode.Clamp; texture.filterMode = FilterMode.Point; Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); return sprite; ...