OnDisable See ScriptableObject.OnEnable. OnEnable See ScriptableObject.OnDisable. Static Methods Show Show a popup with the given PopupWindowContent. Inherited Members Static Properties focusedWindow The EditorWindow which currently has keyboard focus. (Read Only) mouseOverWindow The EditorWindow currently ...
SupportsScriptableObjects- so you can wire your data up directly in maps Fully supportsmaterials: Materials are displayed in your map 1:1 with Unity (including custom shaders) Materials can be grouped for ease of use "Special" coloured or checkerboard textures can be generated for your map edit...
("Assets/Create/Add Configuration")] private static void AddConfig() { // Create and add a new ScriptableObject for storing configuration } // Add a new menu item that is accessed by right-clicking inside the RigidBody component [MenuItem("CONTEXT/Rigidbody/New Option")] private static ...
Use the ProfilerWindow class for interactions with the Profiler Window such as checking which frame it currently shows and controlling the selected Profiler sample in the CPU or GPU Usage Modules.
First Edition · Unity 2020.3.x LTS Release · C# · Unity Before You Begin Section 0: 4 chapters Hide chapters Section I: Creating Your First Game Section 1: 4 chapters Hide chapters Hide chapters Hide chapters Hide chapters { dialogueIndex++;// 2if(activeConversation.dialogueLines.Length >...
Over the lifetime of a serialized C# type (MonoBehaviour, ScriptableObject, etc.), data often undergoes schema changes. Thes... Read more Profiling Released Basic memory profiling tooling with compare snapshot functionality Memory Profiler 1.0.0 package is available now: https://forum.unity.com...
ScriptableObject类型经常用于存储一些unity3d本身不可以打包的一些object,比如字符串,一些类对象等。用这个类型的子类型,则可以用BuildPipeline打包成assetbundle包供后续使用,非常方便。这样除了playerpref和c#文件读取外,另外的一种存取一些数据对象的方法 [csharp]view plaincopyprint?
Unity Toolbar Extender UI Toolkit provides a simple way to customize Unity's main toolbar (where play buttons are) with UI Toolkit.. Latest version: 2.0.0, last published: 4 months ago. Start using com.paps.unity-toolbar-extender-ui-toolkit in your proje
ScriptableObject类型经常用于存储一些unity3d本身不可以打包的一些object,比如字符串,一些类对象等。用这个类型的子类型,则可以用BuildPipeline打包成assetbundle包供后续使用,非常方便。这样除了playerpref和c#文件读取外,另外的一种存取一些数据对象的方法 AI检测代码解析 ...
If a MonoBehaviour or ScriptableObject keeps the same class name, but moves to a new assembly or namespace If an asset inside a dependent AssetBundle moves to another dependent AssetBundle 尽管这是一项相当详尽的计算,但它并不能捕获所有可能影响构建的因素。基于我们收到的错误报告,我们知道其中有一些限...