To draw an object (like a character) on your screen, the engine (unity in this case), has to make a draw call to the graphics API, which interacts with the GPU and “tells” the GPU what to draw on the screen – at least that’s the definition I read. So if I had a hero th...
Unity itself offers two ways to store data. The first one is by using playerprefs. This system makes it possible to store a variable by using one line of code. It is easy to use, but not at all secure.[53] The second way of saving data that Unity offers is by using scriptable obj...
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics ac...
⚠️CAUTION: Do not use the SRP (Scriptable Render Pipeline) project template in Unity. UniVRM, which ChatdollKit depends on, does not support SRP.Import dependenciesDownload the latest version of ChatdollKit.unitypackage and import it into your Unity project after import dependencies;...
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphi...