通常我们的脚本会继承MonoBehaviour,SO与其不同的是继承自ScriptableObject。 你不能直接在GameObject上使用它。上述代码中 CreateAssetMenu 属性会在Unity引擎的右键菜单中新提供一个操作选项。 点击Assets -> Create -> MyScriptableObject ,或者右键点击Project窗口,就可以从上述代码定义的SO类来实例化一个自定义资产。(...
"ShowObject Window",true);// 直接根据ScriptableObject构造一个Editorwindow.editor=Editor.CreateEditor(ScriptableObject.CreateInstance<ShowObject>());}privatevoidOnGUI(){// 直接调用Inspector的绘制显示this.editor
usingUnityEngine;[CreateAssetMenu(fileName="Data",menuName="ScriptableObjects/SpawnManagerScriptableObject",order=1)]publicclassSpawnManagerScriptableObject:ScriptableObject{publicstringprefabName;publicintnumberOfPrefabsToCreate;publicVector3[]spawnPoints;} ...
scriptSaveAbsolutePath = Application.dataPath + CheckEditorPath("/Script/Excel/AutoCreateCSCode"); scriptSaveRelativePath = CheckEditorPath("Assets/Script/Excel/AutoCreateCSCode"); assetSaveRelativePath = CheckEditorPath("Assets/AssetData/Excel/AutoCreateAsset"); } private void OnEnable() { RefreshE...
Script language Select your preferred scripting language. All code snippets will be displayed in this language. History Namespace: UnityEngine / Inherits from:Object Description A class you can derive from if you want to create objects that don't need to be attached to game objects. ...
在下面的示例中,我们将创建一个ScriptableObject资产,它提供了播放音频剪辑的方法。 然后我们将该方法分配给对话条目的OnExecute()事件。 首先,创建一个名为TestScriptableObject的新c#脚本,其中包含以下代码。 TestScriptableObject.cs 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using UnityEngine; [CreateAsset...
You are trying to create a MonoBehaviour using the ‘new’ keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all 很好奇为什么不能用new关键字来创建继承于MonoBehaviour的对象,这里先分...
staticboolIsUnloadableType(Object*object){if(object->IsDerivedFrom(ClassID(GameObject)))returnfalse;if(object->IsDerivedFrom(ClassID(AssetBundle)))returnfalse;if(object->IsDerivedFrom(ClassID(MonoBehaviour))&&((MonoBehaviour*)object)->IsScriptableObject())returntrue;if(object->IsDerivedFrom(ClassID(...
or to simply create a new C++ project from scratch from one of the many templates. You can find C++ classes right in the Content Browser and can open the files in Visual Studio or Xcode by double-clicking on their icons.UE4中开始使用C++最简单的方式是通过编辑器中的 Add Code to Project ...
Paste https://github.com/tateexon/ScriptableObjectHelper.git in the text field How to use In the Editor Project tab right click and go to Create->Game Events->(Select the event you want from the list) Name the new scriptable object what you want, for example if you selected a Bool Even...