在Unity 中,ScriptableObjects 可以帮助将数据与逻辑分离。 ScriptableObjects 擅长存储数据,尤其是静态数据。这使得它们非常适合游戏统计、物品或 NPC 的配置值、角色对话等等。 将游戏数据与行为逻辑隔离可以使项目的每个独立部分更易于测试和维护。当您进行必要的更改时,这种“关注点分离”可以减少意外和不必要的副作用...
ScriptableObject 是一个可序列化的 Unity 类,能够让您在脚本实例之外存储大量共享数据。使用 ScriptableObject 可以更轻松地管理更改和调试。您可以在游戏中的不同系统之间建立一定程度的灵活通信,以便在整个生产过程中以及重用组件时进行更易于管理的更改和调整。 游戏工程的三大支柱 采用模块化设计: 避免创建直接相互依赖...
Learn how to create custom drawers, serialize anything, create Unity-serializable dictionaries, validate your project, and much, much more.
Are you ready to dive into the captivating universe of role-playing games and learn how to craft your interactive world from scratch? This course is your gateway to creating epic and immersive experiences using Unity and its powerful Scriptable Objects system. Throughout this comprehensive course, ...
ScriptableRenderContext.EmitWorldGeometryForSceneView(camera); #endif Draw Mode By defaultall modes are enabled Because our custom SRP might not need some of the draw mode, we can hide them likethis. 1 2 3 4 5 6 7 8 #if UNITY_EDITOR ...
So how can you interact with different types of objects in Unity? One option is to use anInterface. Interfaces allow scripts to interact with each other based on the functionality that they implement, not what they are. Which is useful, as it allows you to interact with different scripts in...
当角色位于游戏对象后面时,Unity 会使用 CharacterBehindObjects 材质绘制角色的轮廓。使用额外的 Character 渲染器功能,Unity 按以下方式渲染游戏对象:URP 渲染器不会在 BeforeRenderingOpaques 事件中渲染 Character 游戏对象,因为 Character 层不包括在 Opaque Layer Mask 列表中。 DrawCharacterBeh...
Master the basics of C# scripting Unity What you’ll learn Start with the basics of scripting in Unity, by learning how to use variables, functions, and loops Move on to advanced techniques, such as events, inheritance, interfaces, and scriptable objects ...
Language:English Unity User Manual (2019.1) Graphics Graphics HOWTOs Leave feedback This section contains a list of common graphics-related tasks in Unity, and how to carry them out. Did you find this page useful? Please give it a rating: ...
The engine usestilemapsin some of its demos (the Retro ones, mostly). If you wish touse or editthese tilemaps, you will need to addUnity’s 2D extrasto your project, as most of the tiles in these demos’ tilepalettesrely on them. To add the 2D extras to your project, simplydownlo...