希望学习如何使用 Unity 创建自己的 RPG 游戏的任何人。 想制作自己的 2D 游戏的人。 想要创建和发布自己的游戏的人。 有兴趣学习游戏开发的初学者。 希望提高游戏开发技能的有抱负的独立游戏开发者 Learn how to create a 2D RPG game with Unity
To create an interactable object, you’ll need to create an interactable interface, and to make an interface, you’ll need to create a new C# Script. While you might normally do this by adding a new script as a component, interfaces can’t be attached to game objects, so you’ll need...
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings.
Learn how to create a ScriptableObject-based gun system from scratch for your game! - GitHub - llamacademy/scriptable-object-based-guns: Learn how to create a ScriptableObject-based gun system from scratch for your game!
Anyone who wishes how to learn how to create their own RPG game using Unity. Anyone who wants to make their own 2D games. People who want to create and publish their own games. Beginners with an interest in learning game development. ...
I have a Problem with Using ScriptableObjects as a saving object within of my Unity Application. When I try to write values into them it all works quite fine, but if I want to close the application and Load the values of the ScriptableObject those are resetted to it's last...
I am setting up a new scriptable object in Unity 5 and when I am trying to set up a reference to it an error shows up :'The type or namespace name 'ES' could not be found (are you missing a using directive or an assembly reference?' ...
This element demonstrates the use of the scene mesh as a physics component. This allows the fluid to collide with the mesh, and creates a splashing effect. We recommend using particles with fast collisions to create a more immersive experience. ...
为了实现这个功能,我们公开了一个C#的渲染API层,该层可用于创建Render Pipeline并将其插入到Unity中。 我们将此渲染API层称为Scriptable Render Pipeline。 这是开源的,可以在以下github项目中找到。 Now developers can create custom rendering pipeline solutions and they can sell unity to use it. Although this...
the other way is to create a proxy class that can be saved in an FsmObject which then exposes via composition your actual class. BUT BUT BUT, FsmObject must be of type UnityObject which means assets and are subjects to garbage collections and can create huge memory leak if you are not ...