There is a scriptable object that is required for hierarchy decorator to run. If it is deleted, another will be created in Assets/HierarchyDecorator/. These settings are also accessible from Preferences.Setting design may change over time with development to support more features, or keep things ...
Unused constructor defined in an internal class implenting one or several interfaces might be used by Dependency Injection and is no longer regarded as dead code. Unused methods are no longer regarded as dead code when tagged with UnityEngine.RuntimeInitializeOnLoadMethodAttribute or UnityEngine.Initia...
3. 但是这个游戏引擎对接各个图形 API 的图形架构的统一模版并不能满足多样的游戏渲染风格的要求,故过去的 Unity 统一的内置(built-in)的渲染管线又再一次需要更加可定制化,开放了可编程渲染管线,Scriptable Render Pipeline,将图形架构变得可以定制修改的,提供一个更灵活的,对应不同图形 API 的可编程的函数,可容许更...
Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging.By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its ...
What is OpenGL? 什么是 OpenGL? 在最基本的层面上,OpenGL 是一个允许程序员与图形硬件通信的软件接口(software interface)。当然,OpenGL 的内涵远不止于此,你会很高兴知道本书将为你讲解 OpenGL 的更多细节。不过,在我们动手开始编码之前,你需要了解一下计算机图形学(Computer Graphics)和 OpenGL 的历史。
What is OpenGL?(2014) 编者按 本篇文章来自公开的图形编程学习的电子书OpenGLBook的前言部分(一本免费学习 OpenGL 4.0 的编程教程线上书籍,目前已经不再维护),文章不是直接开始编程教学,而是从计算机图形学的历史开始叙述,并且以 OpenGL,一个图形应用程序接口(API)的历史作为叙述主线至今。
URP and HDRP are bothScriptable Render Pipelines(SRPs). SRPs are highly customizable and can even be written from scratch. Since writing a render pipeline is a big task, Unity provides these two SRPs as templates, which will handle most projects. ...
The object tracking mode allows the Huskylens to track any object if it has been “learned” first. When the Huskylens is put on the object tracking mode the room has to be well lit. If the room, hallway or house is not well lit, the Huskylens will have a hard time finding the objec...
What is OpenGL? 什么是 OpenGL? 在最基本的层面上,OpenGL 是一个允许程序员与图形硬件通信的软件接口(software interface)。当然,OpenGL 的内涵远不止于此,你会很高兴知道本书将为你讲解 OpenGL 的更多细节。不过,在我们动手开始编码之前,你需要了解一下计算机图形学(Computer Graphics)和 OpenGL 的历史。