Post-process volumes allow you to affect all or just a subsection of your Scene. In this tutorial, we’ll look at using both global and local post process volumes, including how to use both in a single Scene.
Post processing Volumes没反应是怎么回事 只看楼主 收藏 回复 别出错了啊😭 Mesh 2 Layer,is Global该设置的都设置了,但是怎么调节都没有反应,而且还报错 绿意盎然 Renderer 6 相机有没有设置为接受post processing?如果不是urp和hdrp的话pp volume和相机所接受的postprocessing是不是在一个层级?
Introduction to the Universal Render Pipeline for advanced Unity creators: Get in-depth guidance on how to set up URP for a new project, how to work with URP Quality Settings, Adaptive Probe Volumes, URP and custom shaders, HLSL includes, and much more. Optimize your game performance for mo...
6-0, Built-in-Render-Pipeline, DirectX, Global-Illumination, Graphics, High-Definition-Render-Pipeline, Line-Renderer, Materials, OpenGL, Particle-System, Path-tracing, Post-Processing, Ray-Tracing, Scriptable-Render-Pipeline, Shader-Graph, Shaders, Shadows, Textures, Trail-Renderer, Universal-Render...
Motion VectorsSet whether to use motion vectors to track this Renderer’s per-pixel, screen-space motion from one frame to the next. You can use this information to apply post-processing effects such as motion blur. Note that not all platforms support motion vectors. SeeSystemInfo.supportsMotion...
3D game lighting will be enhanced with Unity 6's Adaptive Probe Volumes, and Universal Pipeline Rendering. Other new features will support Spatial-Temporal Post-Processing, GPU Occlusion Culling, and GPU Resident Drawer. Occlusion Culling speeds up rendering performance by removing parts of mes...
Upgrading shaders and materials Upgrading post-processing Upgrading lighting 1. Project preparation Make a backup of your existing project before upgrading. It is risky to upgrade your version of Unity and change your project’s render pipeline at the same time. If you need to do both, upgrade...
Upgrading shaders and materials Upgrading post-processing Upgrading lighting 1. Project preparation Make a backup of your existing project before upgrading. It is risky to upgrade your version of Unity and change your project’s render pipeline at the same time. If you need to do both, upgrade...
LensRain - A screen-space lens rain effect using Unity's V2 Post-processing framework. SSMS - Screen space multiple scattering for Unity. KinoFog - Global fog effect for Unity. KinoMotion - Motion blur post-processing effect for Unity. Sprite Glow - A sprite glow effect for Unity game engi...
No need to create thousands of exclusion volumes to hide snow from internal buildings or under roofs. Snow can cover terrain, vegetation, buildings, transparent cut-out objects and opaque geometry. Altitude scattering for more natural height coverage. Slope controls to add realistic snow over ...