public void OnMouseDown(InputAction.CallbackContext context) { if (context.phase == InputActionPhase.Performed) {//方法1 //Set up the new Pointer Event PointerEventData m_PointerEventData = new PointerEventData(m_EventSystem); //Set the Pointer Event Position to that of the mouse position m_...
GetMouseButtonDown:鼠标按下的那一帧返回true,Input.GetMouseButtonDown(0):表示鼠标左键按下,Input.GetMouseButtonDown(1):表示鼠标右键按下,Input.GetMouseButtonDown(2):表示鼠标中键按下 GetMouseButtonUp:鼠标抬起的那一帧返回true,Input.GetMouseButtonUp(0):表示鼠标左键按下,Input.GetMouseButtonUp(1):表示鼠标右键按下...
float mouse_dy = Input.GetAxis("Mouse Y"); Debug.Log(mouse_dx + ":" + mouse_dy);*/ // 不会有插值的,1,0 // float value = Input.GetAxisRaw("Jump"); // Debug.Log(value); // 鼠标左键, /*if (Input.GetButton("Fire1")) { Debug.Log("fire1 click"); }*/ // 只是在按钮...
if(Input.GetMouseButtonDown(0)) { Debug.Log("鼠标点击位置是:"+Input.mousePosition); //Debug.Log(Camera.main.ScreenToWorldPoint(Input.mousePosition)); } if(!hasMouseDown) { if (Time.time > 2) { Debug.Log("Simulator Mouse Down"); //模拟鼠标在一个按钮上点击,这个按钮会调用下面的CloseSelf(...
inputAction 是inputSystem帮助我们封装的输入动作类, 它的主要作用,是不需要我们通过书写代码的形式来处理输入, 而是直接再inspector窗口编辑想要处理的输入类型。 当输入触发时,我们只需要将精力花在输入触发后的逻辑处理上。 在使用InputAction前,需要导入命名空间using UnityEngine.InputSystem; ...
Unity有一个新的输入系统,旧的OnMouseDown() {}不再有效。 在迁移指南他们提到用Mouse.current.leftButton.isPressed。在其他论坛帖子中,他们提到使用InputAction.。问题是这些选项会检测鼠标点击 任何地方在场景中,而不是仅在对象上: public InputAction clickAction; clickAction.perform ...
新建InputAction 生成C#类 新建一个Player脚本作为测试。 usingSystem.Collections;usingUnityEngine;usingUnityEngine.InputSystem;publicclassPlayer:MonoBehaviour{privatePlayerControlsplayerControls;privateInputActiontouch1PressInputAction;//是否点击privateboolisClick=true;//是否拖拽privateboolisDragging;//位置偏移private...
4.Using input to manually raycast 0 When using input to detect what a mouse click was over, the first thing to consider is which input system is being used. This tutorial will cover both the Input Manager and Input System package though it is recommended that you use the Input System ...
publicclassSelectionHandler:MonoBehaviour{privateVector3 mouseStartPosition;privatebool isSelecting=false;privatevoidOnMouseDown(){isSelecting=true;mouseStartPosition=Input.mousePosition;}privatevoidOnMouseDrag(){if(isSelecting){// 绘制框选的矩形Rect selectionRect=GetSelectionRect(mouseStartPosition,Input.mousePositi...
{ //LeftMouse是在inputManager中设置的,左键值为mouse 0 // PlayerMove(); Debug.Log("用户click鼠标右键"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 上述代码里的Fire1等是unity默认的。