How to detect mouse clicks on a Collider or GUI element. This tutorial is included in the Beginner Scripting project. Previous: GetAxis Next: GetComponent 选择Unity 版本 最后更新:2022 十一月 02 2021.3 2021.3 2019.3 2019.
RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo.point); GameObject gameObj=hitInfo.collider.gameObject; Debug.Log("click object name is"+gameObj.name);//当射线碰撞目标为boot类型的物品,执行拾取操作if(gameObj.tag ==...
function Update () { var clickDetected : boolean; var touchPosition : Vector3; // Detect click and calculate touch position if (isTouchDevice) { clickDetected = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began); touchPosition = Input.GetTouch(0).position; } else ...
function Update () { var clickDetected : boolean;var touchPosition : Vector3; // Detect click and calculate touch positionif (isTouchDevice) {clickDetected = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began);touchPosition = Input.GetTouch(0).position;} else {clickDe...
// Detect mouse left clicks if (Input.GetMouseButtonDown(0)) { // Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); ...
mousePosition - preMousePos; slideTrans.sizeDelta = new Vector2(Mathf.Abs(delta.x), Mathf.Abs(delta.y)); } private void ClearRect() { // 清除滑动选框 slideTrans.sizeDelta = Vector2.zero; } } 说明:SlideSelect 脚本组件挂在 Work 对象下,用于滑动框选物体。
5.5 小时 长的随选视频 1 篇文章 7 个可下载资源 完整的永久访问权 在移动设备和电视上观看 结业证书 您将会学到 Create an Idle Clicker Game from Scratch in Unity Learn how to detect multiple Finger Clicks Animate Objects using a Tweening Library ...
5.To simulate the user moving their device in Device view, hold down the right mouse button and use the WASD keys. As you move your cursor over the environment, planes and raycast points will be discovered. 选择要展开的图像 The blue dotted pattern is the default effect of the Planes Visua...
functionUpdate(){// Detect mouse left clicksif(Input.GetMouseButtonDown(0)){// Check if the GameObject is clicked by casting a// Ray from the main camera to the touched position.varray:Ray=Camera.main.ScreenPointToRay(Input.mousePosition);varhit:RaycastHit;// Cast a ray of distance 100, and...
4. Place your mouse in the timeline and scroll down with your mouse wheel, or drag the bottom scroll bar until you’re able to see 1:10. 5. Select the top right keyframe in the 1:00 mark and drag it to the 1:10 mark. The animation will now take a little longer to complete!