How to detect mouse clicks on a Collider or GUI element. This tutorial is included in the Beginner Scripting project. Previous: GetAxis Next: GetComponent
RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo.point); GameObject gameObj=hitInfo.collider.gameObject; Debug.Log("click object name is"+gameObj.name);//当射线碰撞目标为boot类型的物品,执行拾取操作if(gameObj.tag ==...
In this lesson, you will learn how to detect mouse button clicks and mouse movement in your game using a C# script. This will allow your players to interact with the game using their mouse. Watch the video below and then scroll down to see the sample code.Is...
function Update () { var clickDetected : boolean; var touchPosition : Vector3; // Detect click and calculate touch position if (isTouchDevice) { clickDetected = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began); touchPosition = Input.GetTouch(0).position; } else ...
mousePosition - preMousePos; slideTrans.sizeDelta = new Vector2(Mathf.Abs(delta.x), Mathf.Abs(delta.y)); } private void ClearRect() { // 清除滑动选框 slideTrans.sizeDelta = Vector2.zero; } } 说明:SlideSelect 脚本组件挂在 Work 对象下,用于滑动框选物体。
// Detect mouse left clicks if (Input.GetMouseButtonDown(0)) { // Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); ...
// Detect mouse left clicksif (Input.GetMouseButtonDown(0)) {// Check if the GameObject is clicked by casting a// Ray from the main camera to the touched position.var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);var hit : RaycastHit;// Cast a ray of distance 100, and...
5.To simulate the user moving their device in Device view, hold down the right mouse button and use the WASD keys. As you move your cursor over the environment, planes and raycast points will be discovered. 选择要展开的图像 The blue dotted pattern is the default effect of the Planes Visua...
在多个 UI 屏幕之间进行过渡的需求相当普遍。在本页面中,我们将探索一种使用动画和状态机来创建和管理这些过渡以便驱动和控制每个屏幕的简单方法。概述大体思路是每个屏幕都有一个动画控制器以及两个状态(Open 和 Closed)和一个布尔参数 (Open)。要在屏幕之间过渡,只需关闭当前打开的屏幕并打开所需的屏幕。为了简化...
public enum MouseState { None, MidMouseBtn, LeftMouseBtn } private MouseState mMouseState = MouseState.None; public Camera mCamera; private void Awake() { mCamera = GetComponent<Camera>(); if (mCamera == null) { Debug.LogError(GetType() + "camera Get Error ……"); } GetDefaultFov(...