How to detect mouse clicks on a Collider or GUI element. This tutorial is included in the Beginner Scripting project. Previous: GetAxis Next: GetComponent
Log("Mouse Clicked"); } } } What we’re doing here is using Input.GetMouseButtonDown to detect if the left mouse button, represented by 0, was clicked during the current frame. This means that when you click, even if you hold the button down, this will only return true in one Update...
function Update () { var clickDetected : boolean; var touchPosition : Vector3; // Detect click and calculate touch position if (isTouchDevice) { clickDetected = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began); touchPosition = Input.GetTouch(0).position; } else ...
RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo.point); GameObject gameObj=hitInfo.collider.gameObject; Debug.Log("click object name is"+gameObj.name);//当射线碰撞目标为boot类型的物品,执行拾取操作if(gameObj.tag ==...
// Detect mouse left clicks if (Input.GetMouseButtonDown(0)) { // Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); ...
functionUpdate(){// Detect mouse left clicksif(Input.GetMouseButtonDown(0)){// Check if the GameObject is clicked by casting a// Ray from the main camera to the touched position.varray:Ray=Camera.main.ScreenPointToRay(Input.mousePosition);varhit:RaycastHit;// Cast a ray of distance 100, and...
要实现的接口(如果您希望接收OnPointerDown回调)。 检测正在进行的鼠标单击,直到松开鼠标按钮。使用IPointerUpHandler来处理鼠标按钮的释放。 //Attach this script to theGameObjectyou would like to have mouse clicks detected on //This script outputs a message to the Console when a click is currently de...
In this lesson, you will learn how to detect mouse button clicks and mouse movement in your game using a C# script. This will allow your players to interact with the game using their mouse. Watch the video below and then scroll down to see the sample code.Is...
public class Example : MonoBehaviour { // Detect which mouse button is currently pressed // and print it. void OnGUI() { Event e = Event.current; if (e.button == 0 && e.isMouse) { Debug.Log("Left Click"); } else if (e.button == 1) { Debug.Log("Right Click");...
We cannot use this in the OnMouseClick() when detecting the mouse click though: Note: Input flags are not reset until Update. You should make all the Input calls in the Update Loop. Add a new method called Update() (1) which is called in every frame. Here we need to check if the...