1、Mouse X 鼠标沿屏幕X移动时触发 2、Mouse Y 鼠标沿屏幕Y移动时触发 3、Mouse ScrollWheel 鼠标滚轮滚动是触发 二、键盘类 1、Vertical 键盘按上或下键时触发 2、Horizontal 键盘按左或右键时触发 返回值是一个数,正负代表方向 //获取鼠标增量,当前帧和上一帧鼠标移动的距离 Input.GetAxis ("Mouse X") ...
Debug.Log("用户click鼠标左键"); } if (Input.GetButton("Fire3")) { //LeftMouse是在inputManager中设置的,左键值为mouse 0 // PlayerMove(); Debug.Log("用户click鼠标中键"); } if (Input.GetButton("Fire2")) { //LeftMouse是在inputManager中设置的,左键值为mouse 0 // PlayerMove(); Deb...
{//Click equivalent} } }#endif} } 通过摄像机脚本,用射线进行处理,如: usingUnityEngine;usingSystem.Collections;publicclassMobileMouseMap : MonoBehaviour {//Update is called once per framevoidUpdate () {#ifUNITY_IPHONE || UNITY_ANDROID || UNITY_BLACKBERRY || UNITY_WP8if(Input.touchCount>0) ...
function Update () { var clickDetected : boolean; var touchPosition : Vector3; // Detect click and calculate touch position if (isTouchDevice) { clickDetected = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began); touchPosition = Input.GetTouch(0).position; } else ...
设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组件和similar 组件,Proximity Selector组件,...
When using input to detect what a mouse click was over, the first thing to consider is which input system is being used. This tutorial will cover both the Input Manager and Input System package though it is recommended that you use the Input System package to future-proof your project. The...
//StandaloneInputModule.cs public override void Process() { if (!eventSystem.isFocused && ShouldIgnoreEventsOnNoFocus()) return; bool usedEvent = SendUpdateEventToSelectedObject(); if (!ProcessTouchEvents() && input.mousePresent) ProcessMouseEvent(); if (eventSystem.sendNavigationEvents) { if (...
float mouse_dy = Input.GetAxis("Mouse Y"); Debug.Log(mouse_dx + ":" + mouse_dy);*///不会有插值的,1,0//float value = Input.GetAxisRaw("Jump");//Debug.Log(value);//鼠标左键,/*if (Input.GetButton("Fire1")) { Debug.Log("fire1 click"); ...
MouseKeyUp(MouseKey.Left); // 无拖拽、downPos==upPos if (!_hasDragged && _leftDownPos == MousePos) { MouseKeyClick(MouseKey.Left); // 点击模型的触发动作设置 if(!anim.GetBool("bow") && !anim.GetBool("exit") && !UIScript.Instance.randomAnimMode && !UIScript.Instance.inGameMode &&...
2.2.OnRightClick:当用户右键单击菜单项时,就会调用该事件。 3.包含属性:如下所示: 3.1.Name:菜单项的原始名称。 3.2.SmartName:菜单项的智能名称。当Name属性值为null或者$时,SmartName属性值就等于菜单项具有的对象通过调用ToString函数来获取的返回值;否则SmartName属性值就等于Name属性值。 3.3.IsSelected:在菜...