1、Mouse X 鼠标沿屏幕X移动时触发 2、Mouse Y 鼠标沿屏幕Y移动时触发 3、Mouse ScrollWheel 鼠标滚轮滚动是触发 二、键盘类 1、Vertical 键盘按上或下键时触发 2、Horizontal 键盘按左或右键时触发 返回值是一个数,正负代表方向 //获取鼠标增量,当前帧和上一帧鼠标移动的距离 Input.Get
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); hasMouseDown = true; } } } //模拟鼠标左键点击 public void MouseClickSimulate(int x,int y) { SetCursorPos(x,y); mouse_event(MouseEventFlag.LeftDown,0,0,0,UIntPtr.Zero); mouse_event(MouseEventFlag.LeftUp,0,0,0,UIntPtr.Ze...
{if(currentClick !=null) { print("向上发射射线"); Ray r=newRay(currentClick.transform.position -newVector3(0,0.5f,0), Vector3.up);//Ray r = new Ray(currentClick.transform.position + new Vector3(0, 0.5f, 0), Vector3.left);RaycastHit hit;if(Physics.Raycast(r,outhit,0.5f,256))...
{//Generate ray from main camera and mouse positionRay R =Camera.main.ScreenPointToRay(TouchLocation); RaycastHit HitInfo;//If intersectionif(Physics.Raycast(R,outHitInfo)) {//Click equivalent - call mouse eventHitInfo.collider.gameObject.SendMessage("OnMouseDown"); } } }#endif} }...
【Unity 2D游戏开发教程】第46课 如何在Unity中实现鼠标点击发射子弹功能 Shooting by Mouse Click游戏开发交流群:1732504 / 像素艺术交流群:977805082课程代码: https://github.com/zs8861/2D-Platform, 视频播放量 21581、弹幕量 20、点赞数 541、投硬币枚数 300、收藏人
GetTouch(0).fingerId)) return; } else if (EventSystem.current.IsPointerOverGameObject()) { return; } //未点在UI上, //之前没按下 if (bInTouch == false) { bInTouch = true;//当前点击了一个建筑 ClickAfter = 0.0f; mousePosLast = Input.mousePosition; bTemporarySelect = false; Dragged...
When using input to detect what a mouse click was over, the first thing to consider is which input system is being used. This tutorial will cover both the Input Manager and Input System package though it is recommended that you use the Input System package to future-proof your project. The...
Unity有一个新的输入系统,旧的OnMouseDown() {}不再有效。 在迁移指南他们提到用Mouse.current.leftButton.isPressed。在其他论坛帖子中,他们提到使用InputAction.。问题是这些选项会检测鼠标点击 任何地方在场景中,而不是仅在对象上: public InputAction clickAction; clickAction.perform ...
Observable.EveryUpdate().Where(_=>Input.GetMouseButtonDown(0)).Delay(TimeSpan.FromSeconds(1.0f)).Subscribe(_=>{Debug.Log("mouse clicked");}).AddTo(this); Sample:定期发送离当前事件最近的数据(事件) Observable.Interval(TimeSpan.FromMilliseconds(50)).Sample(TimeSpan.FromSeconds(1)).Subscribe(_=>...
在"SelectionHandler"脚本中,可以使用OnMouseDown、OnMouseDrag和OnMouseUp函数来分别监听鼠标的按下、拖动和松开事件。在这些函数中,可以根据鼠标的位置和状态来判断是否进行框选,并选中相应的物体。 以下是一个简单的示例代码: publicclassSelectionHandler:MonoBehaviour{privateVector3 mouseStartPosition;privatebool isSelect...