1、Mouse X 鼠标沿屏幕X移动时触发 2、Mouse Y 鼠标沿屏幕Y移动时触发 3、Mouse ScrollWheel 鼠标滚轮滚动是触发 二、键盘类 1、Vertical 键盘按上或下键时触发 2、Horizontal 键盘按左或右键时触发 返回值是一个数,正负代表方向 //获取鼠标增量,当前帧和上一帧鼠标移动的距离 Input.GetAxis ("Mouse X") ...
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); hasMouseDown = true; } } } //模拟鼠标左键点击 public void MouseClickSimulate(int x,int y) { SetCursorPos(x,y); mouse_event(MouseEventFlag.LeftDown,0,0,0,UIntPtr.Zero); mouse_event(MouseEventFlag.LeftUp,0,0,0,UIntPtr.Ze...
【Unity 2D游戏开发教程】第46课 如何在Unity中实现鼠标点击发射子弹功能 Shooting by Mouse Click游戏开发交流群:1732504 / 像素艺术交流群:977805082课程代码: https://github.com/zs8861/2D-Platform, 视频播放量 21581、弹幕量 20、点赞数 541、投硬币枚数 300、收藏人
MouseClick代码: using UnityEngine; using System.Collections; public class MouseClick : MonoBehaviour { void OnMouseDown () { rigidbody.AddForce(-transform.forward * 500f); rigidbody.useGravity = true; } } ():给物体对象施加了一个反作用力 19.GetComponent (如何使用GetComponent函数来处理其他脚本或...
{//Click equivalent} } }#endif} } 通过摄像机脚本,用射线进行处理,如: usingUnityEngine;usingSystem.Collections;publicclassMobileMouseMap : MonoBehaviour {//Update is called once per framevoidUpdate () {#ifUNITY_IPHONE || UNITY_ANDROID || UNITY_BLACKBERRY || UNITY_WP8if(Input.touchCount>0)...
When using input to detect what a mouse click was over, the first thing to consider is which input system is being used. This tutorial will cover both the Input Manager and Input System package though it is recommended that you use the Input System package to future-proof your project. The...
protected void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) { var currentOverGo = pointerEvent.pointerCurrentRaycast.gameObject; // PointerDown notification if (pressed) { pointerEvent.eligibleForClick = true; pointerEvent.delta = Vector2.zero; pointerEvent.dragging = ...
Observable.EveryUpdate().Where(_=>Input.GetMouseButtonDown(0)).Delay(TimeSpan.FromSeconds(1.0f)).Subscribe(_=>{Debug.Log("mouse clicked");}).AddTo(this); Sample:定期发送离当前事件最近的数据(事件) Observable.Interval(TimeSpan.FromMilliseconds(50)).Sample(TimeSpan.FromSeconds(1)).Subscribe(_=>...
设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组件和similar 组件,Proximity Selector组件,...
你正在使用两个新本地变量,clickDetected和touchPosition,检测点击和保存点击位置。如果是在iOS上运行,那么就是通过查看触摸来检测点击。然后,根据第一次触摸的位置来计算点击位置。如果你不是在iOS上运行,那么逻辑如之前的一样。 在重建项目以前,请关闭X代码项目。现在,从Build Settings对话框中重建。如果出现以关于Bu...