itemsSource The list of items to use as a data source. itemHeight The height of each item, in pixels. makeItem The factory method to call to create a display item. The method should return a VisualElement that can be bound to a data item. bindItem The method to call to bind a data...
unity中scripting api在哪 unity instancing 似乎是在Unity5.4中开始支持GPU Instacing,但如果要比较好的使用推荐用unity5.6版本,因为这几个版本一直在改。 这里测试也是使用unity5.6.2进行测试 在5.6的版本里,Instancing不再是一个单独的shader,而是一个开关。 如果使用Instancing功能需要开启,否则调用相关接口时会报错 ...
Scripting API UnityEngine UnityEngine.Advertisements UnityEngine.Analytics UnityEngine.Assertions UnityEngine.Audio UnityEngine.Events UnityEngine.EventSystems UnityEngine.iOS UnityEngine.Networking UnityEngine.Rendering UnityEngine.Scripting UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngine.Sprites ...
Note that Array functions are upper case following Unity's naming convention. As a convenience for javascript users, Unity also accepts lower case functions for the array class. Note:Unity doesn't support serialization of a List of Lists, nor an Array of Arrays. Variables lengthСвойств...
SyncList<T0> SyncListBool SyncListFloat SyncListInt SyncListString SyncListStruct<T0> SyncListUInt UnityWebRequest UnityWebRequestMultimedia UnityWebRequestTexture UploadHandler UploadHandlerRaw Utility Interfaces Enumerations Attributes UnityEngine.Playables ...
AddInput创建新的输入端口并将其连接到给定 Playable 的输出端口。 ConnectInput将 Playable 的输出端口连接到其中一个输入端口。 Destroy销毁当前 Playable。 DisconnectInputDisconnect the input port of a Playable. GetDelay返回可播放项的延时。 GetDuration返回 Playable 的持续时间。
publicComponent[] GetComponentsInParent(Type t, [Internal.DefaultValue("false")]boolincludeInactive);publicT[] GetComponentsInParent<T>();publicvoidGetComponentsInParent<T>(boolincludeInactive, List<T>results);///摘要://Calls the method named methodName on every MonoBehaviour in this game object./...
public Component[] GetComponentsInParent(Type t, [Internal.DefaultValue("false")] bool includeInactive); public T[] GetComponentsInParent(); public void GetComponentsInParent(bool includeInactive, List results); // // 摘要: // Calls the method named methodName on every MonoBehaviour in this ...
unity中监听内存报警API,Application.lowMemory,在回调中执行GC.Collect,与Resources.UnloadUnusedAssets() 存储 在实际进行调优时,您可能会注意到读取文件通常需要很长时间。读取文件意味着从存储文件的存储器中读取数据并将其写入内存,以便程序可以对其进行处理。了解实际发生的情况在调优时非常有用。
编辑器菜单Edit-Project Settings-Player-Configuration-Api Compatibility Level-将.Net Standard 2.1改成.Net Framework,github更新配置文件为.Net Framework依然会报错,需要手动进行切换,才会重新编译脚本,修复报错 设置编辑器默认语言 unity-settings-external tools-external script editor ...