using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UI; using static UnityEditor.Progress; [ExecuteAlways] public class SliderManager : MonoBehaviour { public Slider slider; public List<GameObject> InstantiatedObjects...
Bringing clarity to status tag usage on meta sites Feedback requested: How do you use tag hover descriptions for curating and do... Report this ad Report this ad Related 2 Unity 3D: Loading FBX dynamically using AssetBundle 0 Unity3d Loading assetbundle 1 unity assetbund...
using UnityEditor; using System.IO; using UnityEngine; public class JC_Bundler: Editor { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string path = Path.Combine(Application.streamingAssetsPath, JC_Bundles.Directory); if (!Directory.Exists(path)) { Directory.Creat...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
With the release of Unity 2017, it is now possible to use a new C# feature called async-await for our asynchronous methods instead. This comes with a lot of nice features compared to coroutines. To enable this feature, all you need to do is open your player settings (Edit -> Project ...
If you plan on using your own script with some values, these values should be done in the local coordinate space so you should directly use your radius/height. But if you want to create a collider, that has height 5 meters in world space on axis X, then you would take the l...
While you could use Unity prefabs to do this and then change the values of each individual copy of the prefab, this is an inconvenient way to go about the task. For starters, this method uses up more of your memory, something you may need to conserve if you plan on making a large ...
Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from a script. You do this by placing the assets in a folder called Resources or a sub-folder (you can actually have any number of Resources folders and place them...
4 How To Use The Course - 大小:9m 目录:1 Introduction Setup 资源数量:38,其他_其他,Udemy – Game Physics – Extend Unity 3D’s Physics Engine in C# Code/1 Introduction Setup/1 Promo Video,Udemy – Game Physics – Extend Unity 3D’s Physics Engine in C
Using a coroutine to fetch a video from an external source We can modify ourLoadingScriptlike this in order to use a coroutine instead of passing the direct link to our video player: usingUnityEngine;usingUnityEngine.Video;usingUnityEngine.Networking;usingSystem.Collections;publicclassLoadVideo:MonoB...