UnityEditorInternal.ReorderableList使用: http://www.cnblogs.com/hont/p/5458021.html 另外有一个开源的ReorderableList实现,Rotorz.ReorderableList 这个用起来非常简单 MonoBehaviour: publicclassReorderableTest : MonoBehaviour {publicList<string> names =newList<string>(); } Editor: [CustomEditor(typeof(Reordera...
假设想用D3D12模拟D3D11的D3D11_QUERY_EVENT,那只能把D3D11_QUERY_EVENT之前的命令放入一个Command List,它后面的命令又放入到另一个Command List,第一个Command List先用ExecuteCommandLists去处理,接着通过Signal插入Fence,最后才用ExecuteCommandLists执行第二个Command List,这样一来就能达到D3D11的相似效果了。但...
// 创建一个新的WaveManagerEditor.cs文件usingUnityEditor;usingUnityEditorInternal;// 还是传统的更改Inspector UI的方式, 就是创建一个继承Editor的类, 然后加个CustomEditor的Attribute// Tells Unity to use this Editor class with the WaveManager script component.[CustomEditor(typeof(WaveManager))]publicclass...
When Unity loads a project, the Unity Package Manager reads theproject manifestso that it can compute a list of which packages to retrieve and load. When a user installs or uninstalls a package through thePackage Manager window, the Package Manager stores those changes in the project manifest...
void **ok_freelist; /* Array of free list headers for this kind of */ /* object. Point either to GC_arrays or to */ /* storage allocated with GC_scratch_alloc. */ struct hblk **ok_reclaim_list; /* List headers for lists of blocks waiting to */ ...
I would try to obtain the jsons one by one and combine them in the logic, pre casting each of the types. Not tested nor debugged, just an starting point idea to move on: string jsons; foreach (var baseClass in baseClassList) { Type specificType = baseClass.GetType(); string json...
The ListView control is the most efficient way to create lists. To bind to a list with ListView, set the binding path of the ListView to the name of the property that contains the list. This example demonstrates how to bind to a list with ListView. ...
script.heroInfos.Add(new HeroInfoLists.HeroInfoTest() { heroId = 100, heroName = "test01" }); AssetDatabase.CreateAsset(script, "Assets/Resources/HeroInfoList/MyHeroInfoList.asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); ...
SubjectNerd-Unity/ReorderableInspector: Automatic reorderable lists for Unity game engine components 转载,侵立删 Tips:他是直接嵌入Inspector,喜欢这种简约效果的可以一试。 rotorz/unity3d-reorderable-list: List control for Unity allowing editor developers to add reorderable list controls to their GUIs. ...
List<int> numbers =newList<int>(); In this example, a new List is being declared. It has been given the generic type int (meaning it will be a list of integers) after the class name List. The generic type is also used as part of the constructor, after the class name but before ...