// 创建一个新的WaveManagerEditor.cs文件usingUnityEditor;usingUnityEditorInternal;// 还是传统的更改Inspector UI的方式, 就是创建一个继承Editor的类, 然后加个CustomEditor的Attribute// Tells Unity to use this Editor class with the WaveManager script component.[CustomEditor(typeof(WaveManager))]publicclass...
The UnityMvvmToolkit allows you to use data binding to establish a connection between the app UI and the data it displays. This is a simple and consistent way to achieve clean separation of business logic from UI. Use the samples as a starting point for understanding how to utilize the pack...
You can use these packages to turn Unity modules on and off.Tip: You can find out more about what each built-in package (module) implements in the Unity Scripting API. Each module assembly page lists which APIs the built-in package implements....
In addition to this introductory material, the documentation contains the following topics: Developing Applications Using the Unity Application Block. This topic explains how to use the Unity Application Block in your applications. It lists the system requirements, explains how to configure the applicatio...
Serialization of various large arrays and lists Garbage allocation of the 3 tests above How to get started There are many different use cases for OdinSerializer. If you just need a serialization library to use in your own private project, we can recommend that you simply use it out of the ...
Use theResolution Scalingsection to customize settings relating to screen resolution scaling. Using a resolution lower than the device’s native resolution can improve performance and battery life. SettingDescription Resolution Scaling ModeSpecifies whether and how the application scales its resolution. You...
Unity's Frame Debugger is also a powerful and insightful tool to use. It will give you a good overview of what the GPU is doing each frame. Things to look out for are additional rendering targets and blit commands to copy between them as these are very expensive on HoloLens. Ideally, ...
// Grab a reference to our transform for use later. _myTransform = this.transform; } // Called every frame. The frame rate varies every second. void Update() { // I am setting how fast I should move toward the "player" // per second. In Unity, one unit is a meter. ...
Profile settings define how Cisco Unity identifies a subscriber. Some of these settings are defined in the subscriber template, but most are defined in the Cisco Unity account for each individual subscriber. Use the following table to learn more about subscriber profile settings. Table 17...
MonoBehaviour is a component, and needs to be attached to a GameObject. UNT0011: ScriptableObject should only be created using CreateInstance(). ScriptableObject needs to be created by the Unity engine to handle Unity message methods. USP0001 for IDE0029: Unity objects shouldn't use null ...