// 创建一个新的WaveManagerEditor.cs文件usingUnityEditor;usingUnityEditorInternal;// 还是传统的更改Inspector UI的方式, 就是创建一个继承Editor的类, 然后加个CustomEditor的Attribute// Tells Unity to use this Editor class with the WaveManager script component.[CustomEditor(typeof(WaveManager))]publicclass...
On PVR and Mali GPUs, Unity clears to prevent a framebuffer restore.Moving things in or out of graphics memory is resource-intensive on mobile devices, because the devices use a shared memory architecture, meaning CPU and GPU share the same physical memory. On tile-based GPUs like Adreno, ...
In addition to this introductory material, the documentation contains the following topics: Developing Applications Using the Unity Application Block. This topic explains how to use the Unity Application Block in your applications. It lists the system requirements, explains how to configure the applicatio...
In addition to this introductory material, the documentation contains the following topics: Developing Applications Using the Unity Application Block. This topic explains how to use the Unity Application Block in your applications. It lists the system requirements, explains how to configure the applicatio...
System.GC.Collect()You can use this.Netfunction when it’s ok to have a hiccup. Allocation hiccups Use lists of preallocated, reusable class instances to implement your own memory management scheme. Don’t make huge allocations per frame, cache, preallocate instead ...
You can use these packages to turn Unity modules on and off.Tip: You can find out more about what each built-in package (module) implements in the Unity Scripting API. Each module assembly page lists which APIs the built-in package implements....
Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much more. As Figure 1 indicates, Unity has done work to ensure cross-platform support, and you can change platform...
Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much more. As Figure 1 indicates, Unity has done work to ensure cross-platform support, and you can change platforms literally ...
Introduction 简介In previous chapters, you saw some of the reasons to use dependency injection and learned how dependency injection differs from other a
Use Controller with another 3D character Avatar See also Moving your character with root motion and Blend Trees Getting ready How to do it... How it works... There's more... Mixing animations with Layers and Masks Getting ready How to do it... How it works... There's more... Overr...